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 animate fs3 enemies

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21337ninja
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PostSubject: animate fs3 enemies   Sun Sep 09, 2012 8:05 pm

^title.

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PostSubject: Re: animate fs3 enemies   Sun Sep 09, 2012 8:55 pm

That would take alot more work cause of spritesheets and all that
which would add onto animation work. o-o
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PostSubject: Re: animate fs3 enemies   Sun Sep 09, 2012 9:05 pm

I might do that once FS3 is complete?
It takes some time to create the sprites and animate them.
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PostSubject: Re: animate fs3 enemies   Mon Sep 10, 2012 7:05 am

totally support that :D
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PostSubject: Re: animate fs3 enemies   Mon Sep 10, 2012 3:56 pm

Making FS III 3D on youtube, Allies + Heroes (Teenagers) go on an adventure and say "School is boring" and have fun. There are struggles and some great music plays when everyone's sad. LIKE "Let it all out" ;DD
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PostSubject: Re: animate fs3 enemies   Mon Sep 10, 2012 6:43 pm

Well maybe after the main part of the game gets through?
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PostSubject: Re: animate fs3 enemies   Mon Sep 10, 2012 6:57 pm

Zeru wrote:
Well maybe after the main part of the game gets through?

Yeah, cuz you did it with FSII, and it was awesome. So just a recommendation.

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PostSubject: Re: animate fs3 enemies   Sat Sep 15, 2012 2:53 pm

21337ninja wrote:
Zeru wrote:
Well maybe after the main part of the game gets through?

Yeah, cuz you did it with FSII, and it was awesome. So just a recommendation.
Only the human enemies. And I know Hein!Final didn't have a spritesheet, and maybe Drena!1...hmmm

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PostSubject: Re: animate fs3 enemies   Sat Sep 15, 2012 5:17 pm

-If it moves, it is most likely important.

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PostSubject: Re: animate fs3 enemies   Sat Sep 15, 2012 5:41 pm

[quote="NeoFrost"]
21337ninja wrote:

Only the human enemies. And I know Hein!Final didn't have a spritesheet, and maybe Drena!1...hmmm

Yeah, I meant bosses. And hein final didn't need a spritesheet due to the location of hein (like the location of hein on the screen)

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PostSubject: Re: animate fs3 enemies   Sat Sep 15, 2012 10:26 pm

i didnt notice any of them
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