Final Story
Would you like to react to this message? Create an account in a few clicks or log in to continue.



 
HomeHome  PortalPortal  GalleryGallery  SearchSearch  RegisterRegister  Log inLog in  
Who is online?
In total there are 25 users online :: 0 Registered, 0 Hidden and 25 Guests

None

Most users ever online was 432 on Thu Nov 14, 2024 2:11 pm
Discord

 

 Multi-Usage - Items

Go down 
+4
Zeru
speedycop
Metawe
klkl123
8 posters
AuthorMessage
klkl123
Member
Member



Posts : 14
Moderator Points :
Multi-Usage - Items Left_bar_bleue0 / 1000 / 100Multi-Usage - Items Right_bar_bleue

Warning Points :
Multi-Usage - Items Left_bar_bleue0 / 1000 / 100Multi-Usage - Items Right_bar_bleue

Reputation : 1
Activity Points : 39
Registration date : 2009-10-15

Multi-Usage - Items Empty
PostSubject: Multi-Usage - Items   Multi-Usage - Items Icon_minitimeFri Oct 16, 2009 4:41 pm

You know how you catch like 50 tunas and have to keep spamming Space and Arrows to cook all of them? Maybe you can put Cooking in amounts, like Cook 5, Cook 10, Cook 20, Cook 50, Cook 99. (Maybe you can add like a Cooking skill level; the higher, the more you can cook at once)

F2
Back to top Go down
Metawe
Spammer
Spammer
Metawe


Male Posts : 3662
Age : 56
Location : -insert location here-
Moderator Points :
Multi-Usage - Items Left_bar_bleue0 / 1000 / 100Multi-Usage - Items Right_bar_bleue

Warning Points :
Multi-Usage - Items Left_bar_bleue100 / 100100 / 100Multi-Usage - Items Right_bar_bleue

Reputation : 32
Activity Points : 2811
Registration date : 2008-07-25

Character sheet
RPG field: 1

Multi-Usage - Items Empty
PostSubject: Re: Multi-Usage - Items   Multi-Usage - Items Icon_minitimeFri Oct 16, 2009 5:14 pm

That sounds like a good idea. I support it.
Back to top Go down
speedycop
Spammer
Spammer
speedycop


Male Posts : 1428
Age : 29
Location : Planet Of Spears..c wat i did thar?
Moderator Points :
Multi-Usage - Items Left_bar_bleue21 / 10021 / 100Multi-Usage - Items Right_bar_bleue

Warning Points :
Multi-Usage - Items Left_bar_bleue16 / 10016 / 100Multi-Usage - Items Right_bar_bleue

Reputation : 1
Activity Points : 810
Registration date : 2008-07-22

Character sheet
RPG field: 1

Multi-Usage - Items Empty
PostSubject: Re: Multi-Usage - Items   Multi-Usage - Items Icon_minitimeFri Oct 16, 2009 5:31 pm

metawe wrote:
That sounds like a good idea. I support it.

I second this notion!
Back to top Go down
Zeru
Administrator
Administrator
Zeru


Posts : 2243
Age : 113
Location : forums watching you
Moderator Points :
Multi-Usage - Items Left_bar_bleue100 / 100100 / 100Multi-Usage - Items Right_bar_bleue

Warning Points :
Multi-Usage - Items Left_bar_bleue0 / 1000 / 100Multi-Usage - Items Right_bar_bleue

Reputation : 18
Activity Points : 3067
Registration date : 2008-03-26

Character sheet
RPG field: 1

Multi-Usage - Items Empty
PostSubject: Re: Multi-Usage - Items   Multi-Usage - Items Icon_minitimeFri Oct 16, 2009 5:48 pm

Sounds like a great idea, but the problem is making it...
I will need some time to find out how to do that...
Back to top Go down
https://finalstory.activoforo.com
Blaze
Advanced Member
Advanced Member
Blaze


Male Posts : 158
Location : Stalking you
Moderator Points :
Multi-Usage - Items Left_bar_bleue2 / 1002 / 100Multi-Usage - Items Right_bar_bleue

Warning Points :
Multi-Usage - Items Left_bar_bleue0 / 1000 / 100Multi-Usage - Items Right_bar_bleue

Reputation : 1
Activity Points : 226
Registration date : 2009-09-26

Multi-Usage - Items Empty
PostSubject: Re: Multi-Usage - Items   Multi-Usage - Items Icon_minitimeFri Oct 16, 2009 5:51 pm

Well it would make it easier for refining ores and cooking (notes that i am still refining all those iron ingots)poor fingers F4
Back to top Go down
Metawe
Spammer
Spammer
Metawe


Male Posts : 3662
Age : 56
Location : -insert location here-
Moderator Points :
Multi-Usage - Items Left_bar_bleue0 / 1000 / 100Multi-Usage - Items Right_bar_bleue

Warning Points :
Multi-Usage - Items Left_bar_bleue100 / 100100 / 100Multi-Usage - Items Right_bar_bleue

Reputation : 32
Activity Points : 2811
Registration date : 2008-07-25

Character sheet
RPG field: 1

Multi-Usage - Items Empty
PostSubject: Re: Multi-Usage - Items   Multi-Usage - Items Icon_minitimeFri Oct 16, 2009 6:12 pm

Zeru wrote:
Sounds like a great idea, but the problem is making it...
I will need some time to find out how to do that...
How about making a variable for each ingredient and adding 1 each time you get it. Then when you're cooking, select the quantity you want using the input variable command and make that variable equals how much will be decreased to the ingredient's variable using another variable to store that number. That sounds confusing so I will make an example.

You want 7 Scramble eggs.
Each time you got an egg, 1 was added to "Number Eggs" variable.
Each time you got Oil, 1 was added to the "Number Oils" variable. (this means have to making buying the ingredients an event with choices, not the shop processing command.)
Each time got Salt, 1 was added to the "Number Salt" variable.

On the cooking common event you select "Scramble Eggs" from the first list of choices and it will then check if you have Eggs, check if you have Oil and check if you have Salt. If you have all the ingredients it will then show a message saying "How many?" and then a number input command setting "Number Scramble" variable. If you don't have all the ingredients put a message showing "Not enough ingredients".

The number of how many values will be subtracted on "Number Eggs" will be set using "Number Scramble" variable as operand to "Sub Eggs" variable so we don't lose "Number Eggs" constant. Then using a conditional branch check if "Number Eggs" is equal or grater than "Sub Eggs". If not, put a message: "Not enough ingredients". That way, you don't lose the count of "Number Eggs" and when you try again, it will still be the same and "Sub Eggs" will be set each time like "Number Scramble".

Same with "Number Oils" would be checked with "Sub Oils" and "Sub Oils" will be set by "Number Scramble". And it would be the same with "Number Salt".


That is a lot of eventing but in theory (I haven't tried this yet, I was just thinking of it) this would work. But you have to make each one like that for all the cooked food, which is kinda tiresome.

:D
Back to top Go down
Zeru
Administrator
Administrator
Zeru


Posts : 2243
Age : 113
Location : forums watching you
Moderator Points :
Multi-Usage - Items Left_bar_bleue100 / 100100 / 100Multi-Usage - Items Right_bar_bleue

Warning Points :
Multi-Usage - Items Left_bar_bleue0 / 1000 / 100Multi-Usage - Items Right_bar_bleue

Reputation : 18
Activity Points : 3067
Registration date : 2008-03-26

Character sheet
RPG field: 1

Multi-Usage - Items Empty
PostSubject: Re: Multi-Usage - Items   Multi-Usage - Items Icon_minitimeFri Oct 16, 2009 6:53 pm

metawe wrote:
Zeru wrote:
Sounds like a great idea, but the problem is making it...
I will need some time to find out how to do that...
How about making a variable for each ingredient and adding 1 each time you get it. Then when you're cooking, select the quantity you want using the input variable command and make that variable equals how much will be decreased to the ingredient's variable using another variable to store that number. That sounds confusing so I will make an example.

You want 7 Scramble eggs.
Each time you got an egg, 1 was added to "Number Eggs" variable.
Each time you got Oil, 1 was added to the "Number Oils" variable. (this means have to making buying the ingredients an event with choices, not the shop processing command.)
Each time got Salt, 1 was added to the "Number Salt" variable.

On the cooking common event you select "Scramble Eggs" from the first list of choices and it will then check if you have Eggs, check if you have Oil and check if you have Salt. If you have all the ingredients it will then show a message saying "How many?" and then a number input command setting "Number Scramble" variable. If you don't have all the ingredients put a message showing "Not enough ingredients".

The number of how many values will be subtracted on "Number Eggs" will be set using "Number Scramble" variable as operand to "Sub Eggs" variable so we don't lose "Number Eggs" constant. Then using a conditional branch check if "Number Eggs" is equal or grater than "Sub Eggs". If not, put a message: "Not enough ingredients". That way, you don't lose the count of "Number Eggs" and when you try again, it will still be the same and "Sub Eggs" will be set each time like "Number Scramble".

Same with "Number Oils" would be checked with "Sub Oils" and "Sub Oils" will be set by "Number Scramble". And it would be the same with "Number Salt".


That is a lot of eventing but in theory (I haven't tried this yet, I was just thinking of it) this would work. But you have to make each one like that for all the cooked food, which is kinda tiresome.

:D

Looks like it would work, I will test it out for fs2 or if theres a release of fs1.
but it will take time and it is tiresome to do that...
Ill just keep that suggestion for future use.
But theres a few problems, first if player sells the item variable number would not match the item number, same if a player uses file transfer.
Back to top Go down
https://finalstory.activoforo.com
speedycop
Spammer
Spammer
speedycop


Male Posts : 1428
Age : 29
Location : Planet Of Spears..c wat i did thar?
Moderator Points :
Multi-Usage - Items Left_bar_bleue21 / 10021 / 100Multi-Usage - Items Right_bar_bleue

Warning Points :
Multi-Usage - Items Left_bar_bleue16 / 10016 / 100Multi-Usage - Items Right_bar_bleue

Reputation : 1
Activity Points : 810
Registration date : 2008-07-22

Character sheet
RPG field: 1

Multi-Usage - Items Empty
PostSubject: Re: Multi-Usage - Items   Multi-Usage - Items Icon_minitimeFri Oct 16, 2009 10:50 pm

Can you guys dumb this down for me?
Back to top Go down
Tacticsrule
Hyper Member
Hyper Member
Tacticsrule


Male Posts : 988
Age : 29
Location : Where u think I am.
Moderator Points :
Multi-Usage - Items Left_bar_bleue50 / 10050 / 100Multi-Usage - Items Right_bar_bleue

Warning Points :
Multi-Usage - Items Left_bar_bleue0 / 1000 / 100Multi-Usage - Items Right_bar_bleue

Reputation : 23
Activity Points : 764
Registration date : 2008-03-30

Character sheet
RPG field: 1

Multi-Usage - Items Empty
PostSubject: Re: Multi-Usage - Items   Multi-Usage - Items Icon_minitimeFri Oct 16, 2009 11:10 pm

speedycop wrote:
Can you guys dumb this down for me?
-If what i'm thinking is right- Separate counters for each component of what you're making. Example- Meta's scrambled eggs. There's one meter for eggs, another for oil, another for salt. You can make it go as high as 99, but it'll only show as many as you have. Like, if you go over the amount of what you have, it'll say not enough ingredients. So, you have 6 each of eggs and and oil but 5 of salt. I 'spose it'd make it so if you put an egg or salt counter at 6, it'll say not enough ingredients. -Thinks a bit more- Each time you get one of the components, it'll add another tick mark in it's counter. So it'll basically be doing an add-subtract thing in it's own little virtual stuff bank o.o Not sure how much of this is accurate, seeing as i just skimmed the text.
Back to top Go down
Metawe
Spammer
Spammer
Metawe


Male Posts : 3662
Age : 56
Location : -insert location here-
Moderator Points :
Multi-Usage - Items Left_bar_bleue0 / 1000 / 100Multi-Usage - Items Right_bar_bleue

Warning Points :
Multi-Usage - Items Left_bar_bleue100 / 100100 / 100Multi-Usage - Items Right_bar_bleue

Reputation : 32
Activity Points : 2811
Registration date : 2008-07-25

Character sheet
RPG field: 1

Multi-Usage - Items Empty
PostSubject: Re: Multi-Usage - Items   Multi-Usage - Items Icon_minitimeSat Oct 17, 2009 12:16 am

Tacticsrule wrote:
speedycop wrote:
Can you guys dumb this down for me?
-If what i'm thinking is right- Separate counters for each component of what you're making. Example- Meta's scrambled eggs. There's one meter for eggs, another for oil, another for salt. You can make it go as high as 99, but it'll only show as many as you have. Like, if you go over the amount of what you have, it'll say not enough ingredients. So, you have 6 each of eggs and and oil but 5 of salt. I 'spose it'd make it so if you put an egg or salt counter at 6, it'll say not enough ingredients. -Thinks a bit more- Each time you get one of the components, it'll add another tick mark in it's counter. So it'll basically be doing an add-subtract thing in it's own little virtual stuff bank o.o Not sure how much of this is accurate, seeing as i just skimmed the text.
There are still some problems with that but we discussed them with zeru :D
It might or might not be applied on FS2 since adding it on FS right now is very troublesome.

Also, it can be more than 99, it depends on how many digits Zeru sets it as.

As for the accuracy of that, it starts with adding 1 value to each separate "counter"/variable per ingredient, checks if you have the ingredients first, if you do, lets you input how many you want. Then checks if you have the same or more amount of each ingredient you input before. If at least one is missing it will give that "error" message (not enough ingredients). So you could say for each ingredient meeting those requirements it'll tick a mark on the counter. So it's not really much of add-subtract but more checking if it's more, less or equal.

Hope that is more clear.
Back to top Go down
myfantasy
Spammer
Spammer
myfantasy


Male Posts : 7576
Age : 28
Location : On the run
Moderator Points :
Multi-Usage - Items Left_bar_bleue50 / 10050 / 100Multi-Usage - Items Right_bar_bleue

Warning Points :
Multi-Usage - Items Left_bar_bleue6 / 1006 / 100Multi-Usage - Items Right_bar_bleue

Reputation : 25
Activity Points : 7888
Registration date : 2008-03-30

Character sheet
RPG field: plǝıɟ ƃdɹ

Multi-Usage - Items Empty
PostSubject: Re: Multi-Usage - Items   Multi-Usage - Items Icon_minitimeSat Oct 17, 2009 11:01 am

epic win even though I had to read that wall of text all of you posted :D
but yes I agree!!!!!!!!!!!
Back to top Go down
Sieghart
Spammer
Spammer
Sieghart


Male Posts : 1234
Age : 28
Location : reppin West Coast
Moderator Points :
Multi-Usage - Items Left_bar_bleue10 / 10010 / 100Multi-Usage - Items Right_bar_bleue

Warning Points :
Multi-Usage - Items Left_bar_bleue5 / 1005 / 100Multi-Usage - Items Right_bar_bleue

Reputation : 1
Activity Points : 1336
Registration date : 2009-12-31

Multi-Usage - Items Empty
PostSubject: Re: Multi-Usage - Items   Multi-Usage - Items Icon_minitimeSat Jan 02, 2010 9:34 pm

it's a good idea, but I don't use cooking. Dopn't use tuna soup either, what does it do anyway?
Back to top Go down
myfantasy
Spammer
Spammer
myfantasy


Male Posts : 7576
Age : 28
Location : On the run
Moderator Points :
Multi-Usage - Items Left_bar_bleue50 / 10050 / 100Multi-Usage - Items Right_bar_bleue

Warning Points :
Multi-Usage - Items Left_bar_bleue6 / 1006 / 100Multi-Usage - Items Right_bar_bleue

Reputation : 25
Activity Points : 7888
Registration date : 2008-03-30

Character sheet
RPG field: plǝıɟ ƃdɹ

Multi-Usage - Items Empty
PostSubject: Re: Multi-Usage - Items   Multi-Usage - Items Icon_minitimeSat Jan 02, 2010 10:00 pm

gkwnsgh3 wrote:
it's a good idea, but I don't use cooking. Dopn't use tuna soup either, what does it do anyway?
status effects like refilling your sr bar and stuff. (the cooking in general)
Back to top Go down
Sieghart
Spammer
Spammer
Sieghart


Male Posts : 1234
Age : 28
Location : reppin West Coast
Moderator Points :
Multi-Usage - Items Left_bar_bleue10 / 10010 / 100Multi-Usage - Items Right_bar_bleue

Warning Points :
Multi-Usage - Items Left_bar_bleue5 / 1005 / 100Multi-Usage - Items Right_bar_bleue

Reputation : 1
Activity Points : 1336
Registration date : 2009-12-31

Multi-Usage - Items Empty
PostSubject: Re: Multi-Usage - Items   Multi-Usage - Items Icon_minitimeSat Jan 02, 2010 11:45 pm

myfantasy wrote:
gkwnsgh3 wrote:
it's a good idea, but I don't use cooking. Dopn't use tuna soup either, what does it do anyway?
status effects like refilling your sr bar and stuff. (the cooking in general)
wow now that ur talking about SR, I should get those
Back to top Go down
Sponsored content





Multi-Usage - Items Empty
PostSubject: Re: Multi-Usage - Items   Multi-Usage - Items Icon_minitime

Back to top Go down
 
Multi-Usage - Items
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Final Story  :: Other games and general discussion :: Suggestions-
Jump to: