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 Scrolls

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Ramenandme
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PostSubject: Scrolls   Scrolls Icon_minitimeTue Oct 20, 2009 6:42 pm

Definately this game should have scrolls
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Zeru
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PostSubject: Re: Scrolls   Scrolls Icon_minitimeTue Oct 20, 2009 6:51 pm

Its very complicated to do something like that...
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Tacticsrule
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PostSubject: Re: Scrolls   Scrolls Icon_minitimeTue Oct 20, 2009 6:55 pm

Ja... here's how it works (according to meta)
Frst- there r the individual scrolls themselves. each one gives a different value of w/e it's supposed to boost. Then there's also the fact that there's a scrolls for each kind of what you want to add, whether it be stats, points,w/e.
Next- there's the thing that's being scrolled. Each item itself is already unique, so you would need to think of every possible combination of scrolls to think of every possible stat confiugartion, and that would involove... a helluvalotta time and brain time.
Put that into coding, and it takes that frking long to do it o.o
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Zeru
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PostSubject: Re: Scrolls   Scrolls Icon_minitimeTue Oct 20, 2009 7:06 pm

Tacticsrule wrote:
Ja... here's how it works (according to meta)
Frst- there r the individual scrolls themselves. each one gives a different value of w/e it's supposed to boost. Then there's also the fact that there's a scrolls for each kind of what you want to add, whether it be stats, points,w/e.
Next- there's the thing that's being scrolled. Each item itself is already unique, so you would need to think of every possible combination of scrolls to think of every possible stat confiugartion, and that would involove... a helluvalotta time and brain time.
Put that into coding, and it takes that frking long to do it o.o

EVERY possible number of scrolls and stat configuration would waste a lot of time... and space... so no, and like metawe said its not a bad idea but its very hard to implement it.


Last edited by Zeru on Tue Oct 20, 2009 7:13 pm; edited 1 time in total
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Metawe
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PostSubject: Re: Scrolls   Scrolls Icon_minitimeTue Oct 20, 2009 7:09 pm

Tacticsrule wrote:
Ja... here's how it works (according to meta)
Frst- there r the individual scrolls themselves. each one gives a different value of w/e it's supposed to boost. Then there's also the fact that there's a scrolls for each kind of what you want to add, whether it be stats, points,w/e.
Next- there's the thing that's being scrolled. Each item itself is already unique, so you would need to think of every possible combination of scrolls to think of every possible stat confiugartion, and that would involove... a helluvalotta time and brain time.
Put that into coding, and it takes that frking long to do it o.o
Adding to that...
That would be in the best case. There is no way to put a variable to an equip. There is also no way to make a scroll for the "weapon"/"armor" object, like you would have to make (and buy) a scroll for each weapon/armor. In the case it was possible to assign a variable to an equip it would be very confusing to keep track of each variable's maximum number (aka slots) when handling the operations.

Also, it's not like it's a bad idea but it would be just way too hard to implement.
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PostSubject: Re: Scrolls   Scrolls Icon_minitime

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