Ramenandme Junior Member

Posts : 5 Location : I live with penguins Moderator Points : Warning Points : Reputation : 0 Activity Points : 8 Registration date : 2009-10-16
 | Subject: Scrolls Tue Oct 20, 2009 6:42 pm | |
| Definately this game should have scrolls | |
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Zeru Administrator


Posts : 2244 Age : 112 Location : forums watching you Moderator Points : Warning Points : Reputation : 18 Activity Points : 3068 Registration date : 2008-03-26
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 | Subject: Re: Scrolls Tue Oct 20, 2009 6:51 pm | |
| Its very complicated to do something like that... | |
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Tacticsrule Hyper Member


Posts : 988 Age : 28 Location : Where u think I am. Moderator Points : Warning Points : Reputation : 23 Activity Points : 764 Registration date : 2008-03-30
Character sheet RPG field: 1
 | Subject: Re: Scrolls Tue Oct 20, 2009 6:55 pm | |
| Ja... here's how it works (according to meta) Frst- there r the individual scrolls themselves. each one gives a different value of w/e it's supposed to boost. Then there's also the fact that there's a scrolls for each kind of what you want to add, whether it be stats, points,w/e. Next- there's the thing that's being scrolled. Each item itself is already unique, so you would need to think of every possible combination of scrolls to think of every possible stat confiugartion, and that would involove... a helluvalotta time and brain time. Put that into coding, and it takes that frking long to do it o.o | |
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Zeru Administrator


Posts : 2244 Age : 112 Location : forums watching you Moderator Points : Warning Points : Reputation : 18 Activity Points : 3068 Registration date : 2008-03-26
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 | Subject: Re: Scrolls Tue Oct 20, 2009 7:06 pm | |
| - Tacticsrule wrote:
- Ja... here's how it works (according to meta)
Frst- there r the individual scrolls themselves. each one gives a different value of w/e it's supposed to boost. Then there's also the fact that there's a scrolls for each kind of what you want to add, whether it be stats, points,w/e. Next- there's the thing that's being scrolled. Each item itself is already unique, so you would need to think of every possible combination of scrolls to think of every possible stat confiugartion, and that would involove... a helluvalotta time and brain time. Put that into coding, and it takes that frking long to do it o.o EVERY possible number of scrolls and stat configuration would waste a lot of time... and space... so no, and like metawe said its not a bad idea but its very hard to implement it.
Last edited by Zeru on Tue Oct 20, 2009 7:13 pm; edited 1 time in total | |
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Metawe Spammer


Posts : 3662 Age : 54 Location : -insert location here- Moderator Points : Warning Points : Reputation : 32 Activity Points : 2811 Registration date : 2008-07-25
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 | Subject: Re: Scrolls Tue Oct 20, 2009 7:09 pm | |
| - Tacticsrule wrote:
- Ja... here's how it works (according to meta)
Frst- there r the individual scrolls themselves. each one gives a different value of w/e it's supposed to boost. Then there's also the fact that there's a scrolls for each kind of what you want to add, whether it be stats, points,w/e. Next- there's the thing that's being scrolled. Each item itself is already unique, so you would need to think of every possible combination of scrolls to think of every possible stat confiugartion, and that would involove... a helluvalotta time and brain time. Put that into coding, and it takes that frking long to do it o.o Adding to that... That would be in the best case. There is no way to put a variable to an equip. There is also no way to make a scroll for the "weapon"/"armor" object, like you would have to make (and buy) a scroll for each weapon/armor. In the case it was possible to assign a variable to an equip it would be very confusing to keep track of each variable's maximum number (aka slots) when handling the operations. Also, it's not like it's a bad idea but it would be just way too hard to implement. | |
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