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 Finalstory II Suggestions

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PostSubject: Finalstory II Suggestions   Finalstory II Suggestions Icon_minitimeFri Nov 13, 2009 3:56 am

Making the weapon and equipment you brought from the shop shown to the character .

For example : you brought a sabre and equip it to the character , when you equip the sabre to your character ,
the weapon picture will change to the sabre not like when you equip the sabre , the weapon you are holding is still there ,
And the weapon you equip only add the attack only .
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PostSubject: Re: Finalstory II Suggestions   Finalstory II Suggestions Icon_minitimeFri Nov 13, 2009 3:01 pm

That would be really cool but not cool enough to make a sprite sheet for each combination of equips and work out a system of assigning sprites to weapons...
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PostSubject: Re: Finalstory II Suggestions   Finalstory II Suggestions Icon_minitimeFri Nov 13, 2009 3:38 pm

and then it would be really complicated and possiblly really buggy too
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PostSubject: Re: Finalstory II Suggestions   Finalstory II Suggestions Icon_minitimeFri Nov 13, 2009 3:46 pm

It will be long to make, it was suggested before when finalstory was first released, but it just takes too much time to make a sprite for each equip, + each movement + each skill.
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PostSubject: Re: Finalstory II Suggestions   Finalstory II Suggestions Icon_minitimeFri Nov 13, 2009 3:49 pm

Zeru wrote:
It will be long to make, it was suggested before when finalstory was first released, but it just takes too much time to make a sprite for each equip, + each movement + each skill.
Well maybe just for the standing position? But yeah doing each equip for every animation would be a pain in the ass.
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PostSubject: Re: Finalstory II Suggestions   Finalstory II Suggestions Icon_minitimeFri Nov 13, 2009 11:15 pm

speedycop wrote:
Zeru wrote:
It will be long to make, it was suggested before when finalstory was first released, but it just takes too much time to make a sprite for each equip, + each movement + each skill.
Well maybe just for the standing position? But yeah doing each equip for every animation would be a pain in the ass.
It would be pretty cool though :P
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PostSubject: Re: Finalstory II Suggestions   Finalstory II Suggestions Icon_minitimeSun Nov 22, 2009 1:03 am

how about monsters with weaknesses? Ex) you are using a fire sword, therefore, your attacks are stronger against stumps
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PostSubject: Re: Finalstory II Suggestions   Finalstory II Suggestions Icon_minitimeSun Nov 22, 2009 1:37 am

brandonhung1 wrote:
how about monsters with weaknesses? Ex) you are using a fire sword, therefore, your attacks are stronger against stumps
That would be nice but the thing is most attacks don't have an element affinity.
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PostSubject: Re: Finalstory II Suggestions   Finalstory II Suggestions Icon_minitimeSun Nov 22, 2009 12:44 pm

metawe wrote:
brandonhung1 wrote:
how about monsters with weaknesses? Ex) you are using a fire sword, therefore, your attacks are stronger against stumps
That would be nice but the thing is most attacks don't have an element affinity.
isnt that because the only element skills are the ones when you transform?
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PostSubject: Re: Finalstory II Suggestions   Finalstory II Suggestions Icon_minitimeSun Nov 22, 2009 12:57 pm

myfantasy wrote:
metawe wrote:
brandonhung1 wrote:
how about monsters with weaknesses? Ex) you are using a fire sword, therefore, your attacks are stronger against stumps
That would be nice but the thing is most attacks don't have an element affinity.
isnt that because the only element skills are the ones when you transform?
Ice Strike and Thunder Storm are the only non-transformation-skills that have an element affinity I think.
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PostSubject: Re: Finalstory II Suggestions   Finalstory II Suggestions Icon_minitimeSun Nov 22, 2009 1:26 pm

that is true...
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