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| | setting up grades | |
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brandonhung1 Spammer


Posts : 1298 Location : in a house Moderator Points : Warning Points : Reputation : 3 Activity Points : 1414 Registration date : 2009-11-05
 | Subject: setting up grades Tue Nov 24, 2009 7:51 pm | |
| Can we make final story(2)'s setting more realistic I mean, can we ,like, walk under bridges, and behind houses? In El Nath, the houses look like you could walk behind them, you can't and you need to walk clean around them this would make walking take less time ex) in the mines, if you go to the place with ginger pots, there is a bridge. sometimes I forget and try to walk under it. I end up wasting some time trying.
Thx | |
|  | | Tacticsrule Hyper Member


Posts : 988 Age : 28 Location : Where u think I am. Moderator Points : Warning Points : Reputation : 23 Activity Points : 764 Registration date : 2008-03-30
Character sheet RPG field: 1
 | Subject: Re: setting up grades Tue Nov 24, 2009 8:38 pm | |
| O come on, it's not that much extra effort >.> And i think the suggestion would be impossible without a more refined program -here's y- Every map is set up as a giant grid, and each spot, both the areas where the player may stand and where something is whether it be a piece of a house, a barrel, box, etc, is one box on the grid. Each box can only hold 1 item, so the only way this suggesiton could work is if there were an 'overhang effect', somewhat like the craters in the final dungeon. It appears like it's connected to a building or to the environment, but it's really just a square with a design. Thus, this can't really work for under a bridge since the bridge itself would still need to serve purpose. BTW,this should be in suggestions o.o | |
|  | | Metawe Spammer


Posts : 3662 Age : 54 Location : -insert location here- Moderator Points : Warning Points : Reputation : 32 Activity Points : 2811 Registration date : 2008-07-25
Character sheet RPG field: 1
 | Subject: Re: setting up grades Tue Nov 24, 2009 9:52 pm | |
| Some things like the edges of the walls on a temple need to be like that in order to make simpler, it can be changed to make it look more fancy but there I'm pretty sure Zeru wouldn't make an "update" just for that.
@ Tactics, it is possible with RPG Maker XP but I think Zeru just didn't bother to do it since it's not that big of a deal anyways. | |
|  | | brandonhung1 Spammer


Posts : 1298 Location : in a house Moderator Points : Warning Points : Reputation : 3 Activity Points : 1414 Registration date : 2009-11-05
 | Subject: Re: setting up grades Wed Nov 25, 2009 12:23 pm | |
| true..., but what about walking onto a bridge from the side? I have had an experience, in which, I couldn't walk onto a bridge from the side. the only way onto the bridge was from he direction in which it started. | |
|  | | Zeru Administrator


Posts : 2243 Age : 112 Location : forums watching you Moderator Points : Warning Points : Reputation : 18 Activity Points : 3067 Registration date : 2008-03-26
Character sheet RPG field: 1
 | Subject: Re: setting up grades Wed Nov 25, 2009 12:50 pm | |
| I could, but I had to live the houses like that, since you can actually walk on top of them. Same for bridges... Its possible to make the things walk behind houses or under bridges, for those things takes it's time. | |
|  | | brandonhung1 Spammer


Posts : 1298 Location : in a house Moderator Points : Warning Points : Reputation : 3 Activity Points : 1414 Registration date : 2009-11-05
 | Subject: Re: setting up grades Wed Nov 25, 2009 1:49 pm | |
| u don't have too... it would just make it easier on players who forge a lot... Like me | |
|  | | Shiro Spammer


Posts : 2081 Age : 26 Location : Las Vegas, Nevada Moderator Points : Warning Points : Reputation : 17 Activity Points : 2005 Registration date : 2008-12-18
Character sheet RPG field: 1
 | Subject: Re: setting up grades Sun Nov 29, 2009 1:05 pm | |
| and im lazy, and i think that would be a good idea | |
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