| FSII - Suggestions... Cont. | |
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+5speedycop Before Shiro Zeru klkl123 9 posters |
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klkl123 Member

Posts : 14 Moderator Points : Warning Points : Reputation : 1 Activity Points : 39 Registration date : 2009-10-15
 | Subject: FSII - Suggestions... Cont. Thu Dec 17, 2009 11:20 pm | |
| F3 Back after a while...
Since Aran is out and people have suggested it for FSII, I suggesting that the combo system be: During a battle, every attack performed by your team (including non-Aran characters), increases the combo by 1. If the Aran dies, the combo resets to 0. The combo carries on to the next fight.
Aran Suggestions: Double Swing: 35 MP - Hits twice with the Polearm (Increases Combo by 2)
Triple Swing: Requires 30 Double Swings: 50 MP - Hits 3 times with the Polearm (Increase Combo by 3)
Full Swing: Requires 50 Double Swings (Counting the 30 from Triple Swing requirement) and 30 Triple Swings: 100 MP - Does a 3 hit combo that is stronger than Triple Swing (Increases Combo by 3)
After a Full Swing or Triple Swing, the Aran is put into Finish State. (Like Agility, Poison, Frozen, that kinda stuff) The Finish state only lasts till the end of the next attack phase.
During the Finish State, the Aran can use:
Combo Smash - Throws an Energy Spear that hits all enemies - Costs 50 MP and 20 Combo
Combo Drain - Absorbs come HP from the enemy then heal yourself with half of the drained HP - Costs 80 MP and 40 Combo
Polearm Toss - Swings upwards at an enemy, causing them to fly into the air at a 50% chance rate. If it is successful, the enemy would be put into Air state, where they cannot attack until the land in the next turn - Costs 125 MP and 55 Combo | |
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Zeru Administrator


Posts : 2243 Age : 112 Location : forums watching you Moderator Points : Warning Points : Reputation : 18 Activity Points : 3067 Registration date : 2008-03-26
Character sheet RPG field: 1
 | Subject: Re: FSII - Suggestions... Cont. Fri Dec 18, 2009 9:34 am | |
| Yup Ive been planning to do that for a while. | |
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Shiro Spammer


Posts : 2081 Age : 26 Location : Las Vegas, Nevada Moderator Points : Warning Points : Reputation : 17 Activity Points : 2005 Registration date : 2008-12-18
Character sheet RPG field: 1
 | Subject: Re: FSII - Suggestions... Cont. Fri Dec 18, 2009 12:33 pm | |
| That would be pretty cool.
Zeru nice new avatar | |
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Before Spammer


Posts : 4684 Age : 25 Location : Everywhere, watching. In the stars. At the forests. Home. <3 Moderator Points : Warning Points : Reputation : 10 Activity Points : 5085 Registration date : 2009-12-05
Character sheet RPG field: 1
 | Subject: Re: FSII - Suggestions... Cont. Sat Dec 19, 2009 2:26 pm | |
| I agree to this! ... but then which skill would be just boosting strength and which would be boosting dexterity? F6 | |
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speedycop Spammer


Posts : 1428 Age : 28 Location : Planet Of Spears..c wat i did thar? Moderator Points : Warning Points : Reputation : 1 Activity Points : 810 Registration date : 2008-07-22
Character sheet RPG field: 1
 | Subject: Re: FSII - Suggestions... Cont. Sat Dec 19, 2009 8:09 pm | |
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tom221 Advanced Member


Posts : 104 Moderator Points : Warning Points : Reputation : -6 Activity Points : 144 Registration date : 2009-11-03
 | Subject: Re: FSII - Suggestions... Cont. Thu Dec 24, 2009 5:56 am | |
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myfantasy Spammer


Posts : 7576 Age : 27 Location : On the run Moderator Points : Warning Points : Reputation : 25 Activity Points : 7888 Registration date : 2008-03-30
Character sheet RPG field: plǝıɟ ƃdɹ
 | Subject: Re: FSII - Suggestions... Cont. Thu Dec 24, 2009 10:36 am | |
| noooo so much mp used T_T | |
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Shiro Spammer


Posts : 2081 Age : 26 Location : Las Vegas, Nevada Moderator Points : Warning Points : Reputation : 17 Activity Points : 2005 Registration date : 2008-12-18
Character sheet RPG field: 1
 | Subject: Re: FSII - Suggestions... Cont. Sat Dec 26, 2009 6:57 pm | |
| - tom221 wrote:
- same !!
nice a post we can actually understand. lol | |
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tom221 Advanced Member


Posts : 104 Moderator Points : Warning Points : Reputation : -6 Activity Points : 144 Registration date : 2009-11-03
 | Subject: Re: FSII - Suggestions... Cont. Wed Dec 30, 2009 12:04 am | |
| but i more like SM skill la!!! (SM=soulmaster) | |
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finalstoryfreak Advanced Member


Posts : 170 Age : 111 Location : slime's stomache Moderator Points : Warning Points : Reputation : 1 Activity Points : 210 Registration date : 2009-12-31
 | Subject: Re: FSII - Suggestions... Cont. Fri Jan 01, 2010 6:18 am | |
| cool idea siol. even zeru is planning about that :O
Last edited by finalstoryfreak on Sat Jan 02, 2010 1:57 am; edited 1 time in total | |
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Sieghart Spammer


Posts : 1234 Age : 27 Location : reppin West Coast Moderator Points : Warning Points : Reputation : 1 Activity Points : 1336 Registration date : 2009-12-31
 | Subject: Re: FSII - Suggestions... Cont. Fri Jan 01, 2010 5:10 pm | |
| - klkl123 wrote:
- F3 Back after a while...
Since Aran is out and people have suggested it for FSII, I suggesting that the combo system be: During a battle, every attack performed by your team (including non-Aran characters), increases the combo by 1. If the Aran dies, the combo resets to 0. The combo carries on to the next fight.
Aran Suggestions: Double Swing: 35 MP - Hits twice with the Polearm (Increases Combo by 2)
Triple Swing: Requires 30 Double Swings: 50 MP - Hits 3 times with the Polearm (Increase Combo by 3)
Full Swing: Requires 50 Double Swings (Counting the 30 from Triple Swing requirement) and 30 Triple Swings: 100 MP - Does a 3 hit combo that is stronger than Triple Swing (Increases Combo by 3)
After a Full Swing or Triple Swing, the Aran is put into Finish State. (Like Agility, Poison, Frozen, that kinda stuff) The Finish state only lasts till the end of the next attack phase.
During the Finish State, the Aran can use:
Combo Smash - Throws an Energy Spear that hits all enemies - Costs 50 MP and 20 Combo
Combo Drain - Absorbs come HP from the enemy then heal yourself with half of the drained HP - Costs 80 MP and 40 Combo
Polearm Toss - Swings upwards at an enemy, causing them to fly into the air at a 50% chance rate. If it is successful, the enemy would be put into Air state, where they cannot attack until the land in the next turn - Costs 125 MP and 55 Combo this is good, but doesn't it take too much mp? I mean the skills, you have to keep on using them to get to finish state. BY that time your aran probably has 0 mp? F7 | |
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myfantasy Spammer


Posts : 7576 Age : 27 Location : On the run Moderator Points : Warning Points : Reputation : 25 Activity Points : 7888 Registration date : 2008-03-30
Character sheet RPG field: plǝıɟ ƃdɹ
 | Subject: Re: FSII - Suggestions... Cont. Sat Jan 02, 2010 2:04 pm | |
| - gkwnsgh3 wrote:
- klkl123 wrote:
- F3 Back after a while...
Since Aran is out and people have suggested it for FSII, I suggesting that the combo system be: During a battle, every attack performed by your team (including non-Aran characters), increases the combo by 1. If the Aran dies, the combo resets to 0. The combo carries on to the next fight.
Aran Suggestions: Double Swing: 35 MP - Hits twice with the Polearm (Increases Combo by 2)
Triple Swing: Requires 30 Double Swings: 50 MP - Hits 3 times with the Polearm (Increase Combo by 3)
Full Swing: Requires 50 Double Swings (Counting the 30 from Triple Swing requirement) and 30 Triple Swings: 100 MP - Does a 3 hit combo that is stronger than Triple Swing (Increases Combo by 3)
After a Full Swing or Triple Swing, the Aran is put into Finish State. (Like Agility, Poison, Frozen, that kinda stuff) The Finish state only lasts till the end of the next attack phase.
During the Finish State, the Aran can use:
Combo Smash - Throws an Energy Spear that hits all enemies - Costs 50 MP and 20 Combo
Combo Drain - Absorbs come HP from the enemy then heal yourself with half of the drained HP - Costs 80 MP and 40 Combo
Polearm Toss - Swings upwards at an enemy, causing them to fly into the air at a 50% chance rate. If it is successful, the enemy would be put into Air state, where they cannot attack until the land in the next turn - Costs 125 MP and 55 Combo this is good, but doesn't it take too much mp? I mean the skills, you have to keep on using them to get to finish state. BY that time your aran probably has 0 mp? F7 you proly get more mp after you get to a higher level, plus its not like you get all these skills at the same time. | |
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Sieghart Spammer


Posts : 1234 Age : 27 Location : reppin West Coast Moderator Points : Warning Points : Reputation : 1 Activity Points : 1336 Registration date : 2009-12-31
 | Subject: Re: FSII - Suggestions... Cont. Sat Jan 02, 2010 9:48 pm | |
| - myfantasy wrote:
- gkwnsgh3 wrote:
- klkl123 wrote:
- F3 Back after a while...
Since Aran is out and people have suggested it for FSII, I suggesting that the combo system be: During a battle, every attack performed by your team (including non-Aran characters), increases the combo by 1. If the Aran dies, the combo resets to 0. The combo carries on to the next fight.
Aran Suggestions: Double Swing: 35 MP - Hits twice with the Polearm (Increases Combo by 2)
Triple Swing: Requires 30 Double Swings: 50 MP - Hits 3 times with the Polearm (Increase Combo by 3)
Full Swing: Requires 50 Double Swings (Counting the 30 from Triple Swing requirement) and 30 Triple Swings: 100 MP - Does a 3 hit combo that is stronger than Triple Swing (Increases Combo by 3)
After a Full Swing or Triple Swing, the Aran is put into Finish State. (Like Agility, Poison, Frozen, that kinda stuff) The Finish state only lasts till the end of the next attack phase.
During the Finish State, the Aran can use:
Combo Smash - Throws an Energy Spear that hits all enemies - Costs 50 MP and 20 Combo
Combo Drain - Absorbs come HP from the enemy then heal yourself with half of the drained HP - Costs 80 MP and 40 Combo
Polearm Toss - Swings upwards at an enemy, causing them to fly into the air at a 50% chance rate. If it is successful, the enemy would be put into Air state, where they cannot attack until the land in the next turn - Costs 125 MP and 55 Combo this is good, but doesn't it take too much mp? I mean the skills, you have to keep on using them to get to finish state. BY that time your aran probably has 0 mp? F7 you proly get more mp after you get to a higher level, plus its not like you get all these skills at the same time. never tried fs2 yet, I'll figure it out by myself after I'm done with the fs 1. god dam it F7 | |
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