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 new skill:resurrection for mages

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myfantasy
tom221
Tacticsrule
Blaze
Zeru
speedycop
Sieghart
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do you think the mages should have resurrection as one of their skills?
yes
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 68% [ 19 ]
no
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 7% [ 2 ]
maybe
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 7% [ 2 ]
I don't care
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 18% [ 5 ]
Total Votes : 28
 

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myfantasy
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PostSubject: Re: new skill:resurrection for mages   new skill:resurrection for mages - Page 3 Icon_minitimeSun Jan 24, 2010 11:40 am

I would just make it 5% mp heal
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PostSubject: Re: new skill:resurrection for mages   new skill:resurrection for mages - Page 3 Icon_minitimeSun Jan 24, 2010 2:10 pm

I still support myfantasy's idea: MaxMP/20; 5% MaxMP. 30% is way too much. I would also make it last 5 turns, not 3 but that's me, I don't know what Zeru will do... or if he even will add this skill in any way.
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myfantasy
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PostSubject: Re: new skill:resurrection for mages   new skill:resurrection for mages - Page 3 Icon_minitimeSun Jan 24, 2010 2:32 pm

metawe wrote:
I still support myfantasy's idea: MaxMP/20; 5% MaxMP. 30% is way too much. I would also make it last 5 turns, not 3 but that's me, I don't know what Zeru will do... or if he even will add this skill in any way.
see! Metawe understands me :O
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PostSubject: Re: new skill:resurrection for mages   new skill:resurrection for mages - Page 3 Icon_minitimeSun Jan 24, 2010 8:11 pm

myfantasy wrote:
metawe wrote:
I still support myfantasy's idea: MaxMP/20; 5% MaxMP. 30% is way too much. I would also make it last 5 turns, not 3 but that's me, I don't know what Zeru will do... or if he even will add this skill in any way.
see! Metawe understands me :O

Well, that benefits the higher level characters more lol. :P How about the weak characters that are stuck to 100mp/200mp pots?! :P
I mean, when is this skill even going to be released anyway?
I know Metawe understands you, and I do too, but then... I think this should be gotten in the storyline, like early in the game. Anyway, I find it easier to earn money and exp in the adv. dungeons than the arena... You should make the arena characters tank health, and more exp/mesos. O)
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Metawe
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PostSubject: Re: new skill:resurrection for mages   new skill:resurrection for mages - Page 3 Icon_minitimeSun Jan 24, 2010 8:13 pm

Before wrote:
myfantasy wrote:
metawe wrote:
I still support myfantasy's idea: MaxMP/20; 5% MaxMP. 30% is way too much. I would also make it last 5 turns, not 3 but that's me, I don't know what Zeru will do... or if he even will add this skill in any way.
see! Metawe understands me :O

Well, that benefits the higher level characters more lol. :P How about the weak characters that are stuck to 100mp/200mp pots?! :P
I mean, when is this skill even going to be released anyway?
I know Metawe understands you, and I do too, but then... I think this should be gotten in the storyline, like early in the game. Anyway, I find it easier to earn money and exp in the adv. dungeons than the arena... You should make the arena characters tank health, and more exp/mesos. O)
If you're low level you don't use that much MP anyways, you don't even have it!

Zeru hasn't even agreed on releasing this kind of skill yet, this is all just a suggestion.
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Before
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PostSubject: Re: new skill:resurrection for mages   new skill:resurrection for mages - Page 3 Icon_minitimeSun Jan 24, 2010 8:29 pm

metawe wrote:
Before wrote:
myfantasy wrote:
metawe wrote:
I still support myfantasy's idea: MaxMP/20; 5% MaxMP. 30% is way too much. I would also make it last 5 turns, not 3 but that's me, I don't know what Zeru will do... or if he even will add this skill in any way.
see! Metawe understands me :O

Well, that benefits the higher level characters more lol. :P How about the weak characters that are stuck to 100mp/200mp pots?! :P
I mean, when is this skill even going to be released anyway?
I know Metawe understands you, and I do too, but then... I think this should be gotten in the storyline, like early in the game. Anyway, I find it easier to earn money and exp in the adv. dungeons than the arena... You should make the arena characters tank health, and more exp/mesos. O)
If you're low level you don't use that much MP anyways, you don't even have it!

Zeru hasn't even agreed on releasing this kind of skill yet, this is all just a suggestion.

Actually, Zure uses a lot of mp if you just get him. His swing skill needs 20 mp and when you get him, he has about 100 mp? That is like... 1/5 of his total mp.. :P When he gets into higher levels, you would want to use stronger attacks, and that still takes a lot of mp. :P
I know I don't have the skill. :P I got a question though. Why does the description on the hp potions lie? :P I mean, red potions heal 100 hp and it says it heals 150 o.o.
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Metawe
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PostSubject: Re: new skill:resurrection for mages   new skill:resurrection for mages - Page 3 Icon_minitimeSun Jan 24, 2010 10:59 pm

Before wrote:
metawe wrote:
Before wrote:
myfantasy wrote:
metawe wrote:
I still support myfantasy's idea: MaxMP/20; 5% MaxMP. 30% is way too much. I would also make it last 5 turns, not 3 but that's me, I don't know what Zeru will do... or if he even will add this skill in any way.
see! Metawe understands me :O

Well, that benefits the higher level characters more lol. :P How about the weak characters that are stuck to 100mp/200mp pots?! :P
I mean, when is this skill even going to be released anyway?
I know Metawe understands you, and I do too, but then... I think this should be gotten in the storyline, like early in the game. Anyway, I find it easier to earn money and exp in the adv. dungeons than the arena... You should make the arena characters tank health, and more exp/mesos. O)
If you're low level you don't use that much MP anyways, you don't even have it!

Zeru hasn't even agreed on releasing this kind of skill yet, this is all just a suggestion.

Actually, Zure uses a lot of mp if you just get him. His swing skill needs 20 mp and when you get him, he has about 100 mp? That is like... 1/5 of his total mp.. :P When he gets into higher levels, you would want to use stronger attacks, and that still takes a lot of mp. :P
I know I don't have the skill. :P I got a question though. Why does the description on the hp potions lie? :P I mean, red potions heal 100 hp and it says it heals 150 o.o.
Zeru probably doesn't fix such little problems since he would have to upload another version just to to do so. Just ignore them if you wish but if it was my game I would have uploaded another version. But then again I think I'm too perfectionist...
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PostSubject: Re: new skill:resurrection for mages   new skill:resurrection for mages - Page 3 Icon_minitimeMon Jan 25, 2010 12:08 am

metawe wrote:
I still support myfantasy's idea: MaxMP/20; 5% MaxMP. 30% is way too much. I would also make it last 5 turns, not 3 but that's me, I don't know what Zeru will do... or if he even will add this skill in any way.
no I mean you heal mp by max mp/10 each three turns. So let's say serene had max 1700 mp. So In 9 turns she recover 510 mp recovery.(170 x 3)
and I thought this topic was about resurrection.... F6
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PostSubject: Re: new skill:resurrection for mages   new skill:resurrection for mages - Page 3 Icon_minitimeMon Jan 25, 2010 12:15 am

gkwnsgh3 wrote:
metawe wrote:
I still support myfantasy's idea: MaxMP/20; 5% MaxMP. 30% is way too much. I would also make it last 5 turns, not 3 but that's me, I don't know what Zeru will do... or if he even will add this skill in any way.
no I mean you heal mp by max mp/10 each three turns. So let's say serene had max 1700 mp. So In 9 turns she recover 510 mp recovery.(170 x 3)
and I thought this topic was about resurrection.... F6
Yeah, I mean 5% each turn too. Serene would heal 85MP each turn for a total of 425 (for 5 turns) which is pretty good considering it would take a lot less HP to use it.

And I guess this topic is about new skills in general. o-o
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PostSubject: Re: new skill:resurrection for mages   new skill:resurrection for mages - Page 3 Icon_minitimeMon Jan 25, 2010 12:26 am

metawe wrote:
gkwnsgh3 wrote:
metawe wrote:
I still support myfantasy's idea: MaxMP/20; 5% MaxMP. 30% is way too much. I would also make it last 5 turns, not 3 but that's me, I don't know what Zeru will do... or if he even will add this skill in any way.
no I mean you heal mp by max mp/10 each three turns. So let's say serene had max 1700 mp. So In 9 turns she recover 510 mp recovery.(170 x 3)
and I thought this topic was about resurrection.... F6
Yeah, I mean 5% each turn too. Serene would heal 85MP each turn for a total of 425 (for 5 turns) which is pretty good considering it would take a lot less HP to use it.

And I guess this topic is about new skills in general. o-o
o well that's too bad
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