Zure
Intro: (better not read if you didn't finished Final Story 1 well up to you..)
- Spoiler:
Zure is Zeru's brother, left home a long time ago because of his horrible past. No wonder he became what he become in FS1.
In this game Zure is more of a quick long range melee character. Even though his long range attacks are a bit slower they are still quiet dense. It's good if you know to move Zure around and know to combo with him. Also uses his special combo counter.
How I'm going to reffer movements.
- Spoiler:
I'll use the basic numpad thing to reffer the arrows/directions as
789
456
123
So like if I say 6 it means right, if I say 2 is down. This means that if I say 26 means down right.
I always reffer the moves as if I am on the left side of the stage and facing toward the right.
j. means on air, so if I say j.a it means that is A while on air.
-Basic Moves-
A: Basic quick pole arm stab.
B: Longer reach pole arm stab.
C: A heavy pole arm swing.
2A:Stabs on the floor.
2B:A quick middle stab.
2C:A powerful swing with the pole arm.
j.A: A stab on air.
j.B: A weak downward swing.
j.C: A heavy downward swing.
Counter
←↓← on guard: Counters
Aerial recover
press D on certain situations on air, like knocked back.
-Special Moves-
Fire Smash (yes no need for 30 combos >_>)
With the help of Zeru, Zure is able to use a fire atribute combo smash version!
To perform is ↓→(abc)
A version:Launches a projectile/pole arm.
B version:Same as A but slower startup yet faster movement.
C version: Same as B but slower startup and a and b version yet fastest movement.
Overspin
To perform is ↓←(abc)
A version:Zure spins upward with his pole arm. (like a helicopter!)
B version: Same as A but flies higher and longer.
C version: Same as B but flies even higher and longer.
Rushing Blow
To perform is →↓→ (abc)
Zure summons the spirit of bear and rushes farward with a strong attack, he is in sincro with it, meaning that if they hit the bear they also hit Zure, also whiffs on close range.
A version: Zure summons the bear and rushes forward for a powerful blow.
B version: Same as A but longer distance.
C version: Same as B but even longer distance.
Final Swing
←↓← (abc)
Zure summons a pole arm and jumps forward with a powerful swing, he is in sincro with it meaning if they hit the pole arm they will hit Zure too.
A version:Close range jumps and swings.
B version:Mid range jumps and swings.
C version:Long range jumps and swings.
High jump
Zure's dash is quite short but he can high jump with D. forward or backward or normal.
-Soul rages-
Requires to have at least lvl 1 on your bar.
Final Overswing
Press ↓→F to execute.
Zure does 3 consecutive powerful combos different from the original Aran overswing.
Explosion of Darkness
Press ↓→E to execute.
Zure charges forward with darkness and then explodes the energy with the tip of his pole arm, its good to trick your opponent since the start animation is the same as seven slashes of the dark dragon.
Seven Swings Of The Dark Dragon
Press ↓→↓→C to execute.
Zure's signature attack, he charges forward with his pole arm with dark aura, if the hit sucess then he will do 6 more powerful consecutive combos on the air finishing with a powerful swing of darkness.