NeoFrost Moderator
Posts : 1595 Age : 26 Location : A floor. Moderator Points : Warning Points : Reputation : 15 Activity Points : 1809 Registration date : 2009-10-28
Character sheet RPG field: 6.0221412927×10^23
| Subject: FSII 999 Stat bug Tue Feb 01, 2011 4:00 am | |
| As of right now, Zeru's still mulling over a way to fix this, but: He said something like that if you had 999 of any stat and rebirthed, some of it would go away because of something called "removing base stats." In shorter terms, he told me RB's don't remove the AP USED so if you want to keep 999 of a stat, make sure your AP USED is 999, not your AP. Also, I'm aware nobody's even close to having 999 of a stat or a second rebirth, but I'll just throw this out here.
~Derek | |
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Zeru Administrator
Posts : 2243 Age : 113 Location : forums watching you Moderator Points : Warning Points : Reputation : 18 Activity Points : 3067 Registration date : 2008-03-26
Character sheet RPG field: 1
| Subject: Re: FSII 999 Stat bug Tue Feb 01, 2011 2:18 pm | |
| I just actually checked the game myself. You must spend around 999 AP to get your stat cap when you rebirth. The base stat is the same thing as your HP and MP, it goes back down to what it would be at level 1. If you did spend 999~ AP then whenever you rebirth, then the stat will still be at 999. So just to make sure when you distribute make sure it says AP spend 999~ or something close to that number. | |
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