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Before Spammer


Posts : 4684 Age : 25 Location : Everywhere, watching. In the stars. At the forests. Home. <3 Moderator Points : Warning Points : Reputation : 10 Activity Points : 5085 Registration date : 2009-12-05
Character sheet RPG field: 1
 | Subject: Skill suggestion Sun May 01, 2011 5:09 pm | |
| You know skills like Press up or Press down right?
How about making a skill like 'Block Command' for Zeru/Lenna? It's a timed-skill of course (like 3 turns) You press certain arrow keys when the enemy attacks to block their attack 1/4 damage. If you miss a key, then you recieve full damage. :o It's like a penalty, the full damage is penalty, the 3/4 damage is if you hit the Block Command buttons correctly, but you still take some damage so it's more fair. | |
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Zeru Administrator


Posts : 2243 Age : 112 Location : forums watching you Moderator Points : Warning Points : Reputation : 18 Activity Points : 3067 Registration date : 2008-03-26
Character sheet RPG field: 1
 | Subject: Re: Skill suggestion Sun May 01, 2011 7:40 pm | |
| Its possible but got to set all the enemy skills to do that and first hit and 2nd hits are delayed. | |
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Before Spammer


Posts : 4684 Age : 25 Location : Everywhere, watching. In the stars. At the forests. Home. <3 Moderator Points : Warning Points : Reputation : 10 Activity Points : 5085 Registration date : 2009-12-05
Character sheet RPG field: 1
 | Subject: Re: Skill suggestion Sun May 01, 2011 8:45 pm | |
| o_o'' Whoa.. that must be hard.. make the attack set button press random? Also, what do you mean by the first and 2nd hit? Well, some skills like if the enemy uses 'hold up' then those cnanot be blocked. You don't have to delay the skills. It can be used automatically, and the people who use the block command should be able to read it, even if the enemy who is attacking is automatic. If they can't press the button, then they take full damage. It's not too bad since it's only reducing 1/4 damage. | |
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Zeru Administrator


Posts : 2243 Age : 112 Location : forums watching you Moderator Points : Warning Points : Reputation : 18 Activity Points : 3067 Registration date : 2008-03-26
Character sheet RPG field: 1
 | Subject: Re: Skill suggestion Sun May 01, 2011 11:16 pm | |
| That's also true in a way, but all skills must be set first, besides that the dmg is calculated first before input commands, that's the problem | |
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maxiko099 Hyper Member


Posts : 752 Age : 24 Location : 7th planet of the Archon Constallation Moderator Points : Warning Points : Reputation : -14 Activity Points : 958 Registration date : 2010-06-14
Character sheet RPG field: 1
 | Subject: Re: Skill suggestion Sun May 01, 2011 11:52 pm | |
| how about placing the skill brandish? | |
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myfantasy Spammer


Posts : 7576 Age : 27 Location : On the run Moderator Points : Warning Points : Reputation : 25 Activity Points : 7888 Registration date : 2008-03-30
Character sheet RPG field: plǝıɟ ƃdɹ
 | Subject: Re: Skill suggestion Mon May 02, 2011 5:40 pm | |
| - maxiko099 wrote:
- how about placing the skill brandish?
this doesn't relate to what their talking about o-o | |
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Before Spammer


Posts : 4684 Age : 25 Location : Everywhere, watching. In the stars. At the forests. Home. <3 Moderator Points : Warning Points : Reputation : 10 Activity Points : 5085 Registration date : 2009-12-05
Character sheet RPG field: 1
 | Subject: Re: Skill suggestion Mon May 02, 2011 10:08 pm | |
| - Zeru wrote:
- That's also true in a way, but all skills must be set first, besides that the dmg is calculated first before input commands, that's the problem
Ahh... so that's the problem... Can you make the damage be calculated 2nd, block command calculated first? Like 1.The input commands are calculated first -3/4 damage -Ignored when the skill isn't in effect 2. Damage Calculation normal -4/4 damage -Used when block command failed, isn't in effect. | |
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21337ninja Moderator


Posts : 2557 Age : 26 Location : drinking milk tea Moderator Points : Warning Points : Reputation : 3 Activity Points : 2810 Registration date : 2011-02-10
Character sheet RPG field: *insert here*
 | Subject: Re: Skill suggestion Tue May 03, 2011 12:43 pm | |
| whoa nice idea... i havent even considered that | |
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Zeru Administrator


Posts : 2243 Age : 112 Location : forums watching you Moderator Points : Warning Points : Reputation : 18 Activity Points : 3067 Registration date : 2008-03-26
Character sheet RPG field: 1
 | Subject: Re: Skill suggestion Tue May 03, 2011 4:54 pm | |
| The problem is to show no dmg on the first hit then the calculated dmg in the 2nd. Besides that I would have to set that on every monster attack, and it might also be a cheap way to reduce the current dmg formula and it will also need to be changed. | |
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Before Spammer


Posts : 4684 Age : 25 Location : Everywhere, watching. In the stars. At the forests. Home. <3 Moderator Points : Warning Points : Reputation : 10 Activity Points : 5085 Registration date : 2009-12-05
Character sheet RPG field: 1
 | Subject: Re: Skill suggestion Tue May 03, 2011 6:44 pm | |
| - Zeru wrote:
- The problem is to show no dmg on the first hit then the calculated dmg in the 2nd.
Besides that I would have to set that on every monster attack, and it might also be a cheap way to reduce the current dmg formula and it will also need to be changed. Wait, how is it a cheap way to reduce the current damage formula? You would just keep the original damage and if the button is pressed correctly without stopping time (if they can press it at that moment), it only takes away 1/4 of the original damage, but if the button isn't pressed correctly, skill isn't used, or you don't have the skill yet (probably an endgame skill), the attack is dealt with full damage. How about it only works on skills or something like it?? Well, it only works on some attacks.... and when you put it that way... How about it works on monsters higher than lvl 50? Why can't the damage be shown as no damage and calculated damage on the first hit and 2nd hit? | |
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Metawe Spammer


Posts : 3662 Age : 54 Location : -insert location here- Moderator Points : Warning Points : Reputation : 32 Activity Points : 2811 Registration date : 2008-07-25
Character sheet RPG field: 1
 | Subject: Re: Skill suggestion Tue May 03, 2011 6:52 pm | |
| What about making the formula damage 3/4 of what it is now, and if you don't press up/down/etc. , increase it to 4/4 for full damage. If that's not possible, that what about hitting 3/4 but if you don't press anything, hit the rest 1/4 of the damage. | |
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Before Spammer


Posts : 4684 Age : 25 Location : Everywhere, watching. In the stars. At the forests. Home. <3 Moderator Points : Warning Points : Reputation : 10 Activity Points : 5085 Registration date : 2009-12-05
Character sheet RPG field: 1
 | Subject: Re: Skill suggestion Tue May 03, 2011 7:25 pm | |
| - Metawe wrote:
- What about making the formula damage 3/4 of what it is now, and if you don't press up/down/etc. , increase it to 4/4 for full damage. If that's not possible, that what about hitting 3/4 but if you don't press anything, hit the rest 1/4 of the damage.
The latter is a great idea! :O Wait... wouldn't the 2nd hit take up 1 turn though? I used Zeika's transformation on Xannel when Xannel used his Blood Bending a bunch of times and after the 2nd attack, it detransformed me. | |
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Zeru Administrator


Posts : 2243 Age : 112 Location : forums watching you Moderator Points : Warning Points : Reputation : 18 Activity Points : 3067 Registration date : 2008-03-26
Character sheet RPG field: 1
 | Subject: Re: Skill suggestion Tue May 03, 2011 7:31 pm | |
| That can work except for attack command, plus all enemy skills must be edited. Adding the fact that battle will last longer and all the attacks are 2-hit | |
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