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 FS II Limit Breaks?

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NeoFrost
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PostSubject: FS II Limit Breaks?   FS II Limit Breaks? Icon_minitimeSun May 15, 2011 1:40 pm

How about making a limit break for characters?
Like it only works if you have a certain amount of HP (such as 0% - 10%) and your SR must be 100%? This way you burn off all your SR to use a character's limit break.

Also, limit break is different from Soul Rage because Soul Rage works with the weapon/armor you have equipped with. There is only 1 limit break designated for each character. For example, if Zeika has "Last Resort" as his limit break, then he can ressurect all party members with immunization 50% hp Once because he would use all his SR.
It would also be hard to get a turn for Zeika to have 0 - 10% hp with 100% SR so it would be like a last resort. :o
The Limit Break would be the right arrow key of attack of course. :D
It can also be used once per battle so it won't be cheap, although the SR thing and the 0 - 10% hp thing takes the 'cheapness' away from it.
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PostSubject: Re: FS II Limit Breaks?   FS II Limit Breaks? Icon_minitimeSun May 15, 2011 1:45 pm

Before wrote:
How about making a limit break for characters?
Like it only works if you have a certain amount of HP (such as 0% - 10%) and your SR must be 100%? This way you burn off all your SR to use a character's limit break.

Also, limit break is different from Soul Rage because Soul Rage works with the weapon/armor you have equipped with. There is only 1 limit break designated for each character. For example, if Zeika has "Last Resort" as his limit break, then he can ressurect all party members with immunization 50% hp Once because he would use all his SR.
It would also be hard to get a turn for Zeika to have 0 - 10% hp with 100% SR so it would be like a last resort. :o
The Limit Break would be the right arrow key of attack of course. :D
It can also be used once per battle so it won't be cheap, although the SR thing and the 0 - 10% hp thing takes the 'cheapness' away from it.
...Except it'll be really easy to farm Limit Breaks as HP gets higher.
EX. All my characters have 9999 HP.
Therefore, they just need their HP right below 1k (Easily farmed by fighting Hein using Dragon Crusher or using the correct Hold/Blood Bending pentalties). I could just go fight Ninto and purposely screw up on a Hold "Back" (5k) and Hold "Up" (4k)
Then get a few Fried Furious Fishes, and there you go.
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PostSubject: Re: FS II Limit Breaks?   FS II Limit Breaks? Icon_minitimeSun May 15, 2011 1:59 pm

^ ^ ^
dont fishes heal you by %?
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PostSubject: Re: FS II Limit Breaks?   FS II Limit Breaks? Icon_minitimeSun May 15, 2011 2:04 pm

Well I could always use the fishes BEFORE fighting Ninto. o-o
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PostSubject: Re: FS II Limit Breaks?   FS II Limit Breaks? Icon_minitimeSun May 15, 2011 2:25 pm

NeoFrost wrote:
Well I could always use the fishes BEFORE fighting Ninto. o-o
It's not spammable.
For example:
You use all your Fishes.
You get hit by Hold attacks.
OKAY, So you got 100% SR? Nope. Because you need to take 100% hp loss first. That means you can only get more SR by getting hit by those skills. Also, it can only be used once per battle. Takes away the Spammibility? :D
Oh yeah, not everyone will get to 5th rebirth that easily Neo. Not everyone would actually add more points into HP/MP until rebirth so it's basically useless to use that 'hold' antics to increase SR.
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PostSubject: Re: FS II Limit Breaks?   FS II Limit Breaks? Icon_minitimeSun May 15, 2011 4:17 pm

not a bad idea.
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PostSubject: Re: FS II Limit Breaks?   FS II Limit Breaks? Icon_minitimeSun May 15, 2011 5:37 pm

Before wrote:
NeoFrost wrote:
Well I could always use the fishes BEFORE fighting Ninto. o-o
It's not spammable.
For example:
You use all your Fishes.
You get hit by Hold attacks.
OKAY, So you got 100% SR? Nope. Because you need to take 100% hp loss first. That means you can only get more SR by getting hit by those skills. Also, it can only be used once per battle. Takes away the Spammibility? :D
Oh yeah, not everyone will get to 5th rebirth that easily Neo. Not everyone would actually add more points into HP/MP until rebirth so it's basically useless to use that 'hold' antics to increase SR.
100% HP loss? So Zeru has to make an entirely new "Limit Break" bar?
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PostSubject: Re: FS II Limit Breaks?   FS II Limit Breaks? Icon_minitimeSun May 15, 2011 7:09 pm

NeoFrost wrote:

100% HP loss? So Zeru has to make an entirely new "Limit Break" bar?
No, No, No.
It just counts from the hp you have, out of 100%. No need for a 100% hp loss bar. You do, however have to have 100% SR, which is obtained from losing 100% hp, so you can't spam it. :]
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PostSubject: Re: FS II Limit Breaks?   FS II Limit Breaks? Icon_minitimeSun May 15, 2011 7:17 pm

i see what you mean ^ ^
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PostSubject: Re: FS II Limit Breaks?   FS II Limit Breaks? Icon_minitimeSun May 15, 2011 7:33 pm

Before wrote:
NeoFrost wrote:

100% HP loss? So Zeru has to make an entirely new "Limit Break" bar?
No, No, No.
It just counts from the hp you have, out of 100%. No need for a 100% hp loss bar. You do, however have to have 100% SR, which is obtained from losing 100% hp, so you can't spam it. :]
Which is the reason for the Fried Furious Fishes.
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PostSubject: Re: FS II Limit Breaks?   FS II Limit Breaks? Icon_minitimeSun May 15, 2011 9:38 pm

NeoFrost wrote:
Before wrote:
NeoFrost wrote:

100% HP loss? So Zeru has to make an entirely new "Limit Break" bar?
No, No, No.
It just counts from the hp you have, out of 100%. No need for a 100% hp loss bar. You do, however have to have 100% SR, which is obtained from losing 100% hp, so you can't spam it. :]
Which is the reason for the Fried Furious Fishes.
Which is why you can use it once per turn, which is why you must FISH fried furious fish and then cook it which takes time, and why you can only use it for one person per turn. xD
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PostSubject: Re: FS II Limit Breaks?   FS II Limit Breaks? Icon_minitimeSun May 15, 2011 10:55 pm

Before wrote:
NeoFrost wrote:
Before wrote:
NeoFrost wrote:

100% HP loss? So Zeru has to make an entirely new "Limit Break" bar?
No, No, No.
It just counts from the hp you have, out of 100%. No need for a 100% hp loss bar. You do, however have to have 100% SR, which is obtained from losing 100% hp, so you can't spam it. :]
Which is the reason for the Fried Furious Fishes.
Which is why you can use it once per turn, which is why you must FISH fried furious fish and then cook it which takes time, and why you can only use it for one person per turn. xD
Wait, what? You can just use it outside of the battle, battle the enemy, get your HP to ~999 (or whatever) and use it?
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PostSubject: Re: FS II Limit Breaks?   FS II Limit Breaks? Icon_minitimeMon May 16, 2011 1:17 pm

I don't think this is really necessary. But the dark order members sometimes have a last stand in a way so maybe....
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PostSubject: Re: FS II Limit Breaks?   FS II Limit Breaks? Icon_minitimeMon May 16, 2011 2:07 pm

NeoFrost wrote:

Wait, what? You can just use it outside of the battle, battle the enemy, get your HP to ~999 (or whatever) and use it?
That only works for people who has 9999 hp who can spam it. Anyway, given the circumstances, people won't just get that many rebirths without building up their main stat. it also costs Furious fishes. You can only get 99 furious fishes, which will not make it spammable. Even the Final Weapons prove to be better because they can give a better damage rate/have an attack (compared to Zeika's last resort for example). Having 0 ~ 10% hp is also a downside because then that character can die easily and there goes the 100% SR. Also, who would spam their limit break that can only work with 100%SR which will cost alot of fishes on enemies? Your skills by then would be strong enough to kill the bosses. At the final boss, you could only use it once if you remember, and even Horntail/Hein would be able to damage you. Not everyone will have like 5 rebirths while battling the final boss. Remember that not all situations allow you to use the limit breaks. The main thing is that you can only use furious fishes once per turn, not everyone will get furious fishes at the beginner stage (which makes boss fights at higher levels more awesome and can't be spammed).

In other words, I just typed a blob of text where I should organize the info better.
1.Not spammable, once per battle for each character.
2. Can be used if you have 100% SR and 0 - 10% HP.
3. 0 - 10% HP can cause you to die faster since not everyone will have like 4-5 rebirths with 9999 hp.
4. Furious fishes have to be used, and you can only get 99 of them.
5. You can only use 1 furious fish per turn.
6. The limit break might not always be an attack, so it would be useless for some fights.
7. Best to use for bosses since no one would really waste 100% SR for no reason.
8. Takes time to ger furious fishes by fishing. Even then you won't get 100% on furious fishes, and can get tunas or even nothing.

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PostSubject: Re: FS II Limit Breaks?   FS II Limit Breaks? Icon_minitimeMon May 16, 2011 2:13 pm

Before wrote:

1.Not spammable, once per battle for each character.
2. Can be used if you have 100% SR and 0 - 10% HP.
3. 0 - 10% HP can cause you to die faster since not everyone will have like 4-5 rebirths with 9999 hp.
4. Furious fishes have to be used, and you can only get 99 of them.
5. You can only use 1 furious fish per turn.
6. The limit break might not always be an attack, so it would be useless for some fights.
7. Best to use for bosses since no one would really waste 100% SR for no reason.
8. Takes time to ger furious fishes by fishing. Even then you won't get 100% on furious fishes, and can get tunas or even nothing.

2. Furius fishes (or were the mad ones?) get 60% SR to everyone only need to use 2 outside battle
3. Im way faster than everyone (but Xannel) and none of my chars but serene has luk build
4. only need 2 for 100%
5. use them outside battle
8. Tunas yay :D
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PostSubject: Re: FS II Limit Breaks?   FS II Limit Breaks? Icon_minitimeMon May 16, 2011 2:50 pm

Before wrote:
NeoFrost wrote:

Wait, what? You can just use it outside of the battle, battle the enemy, get your HP to ~999 (or whatever) and use it?
That only works for people who has 9999 hp who can spam it. Anyway, given the circumstances, people won't just get that many rebirths without building up their main stat. it also costs Furious fishes. You can only get 99 furious fishes, which will not make it spammable. Even the Final Weapons prove to be better because they can give a better damage rate/have an attack (compared to Zeika's last resort for example). Having 0 ~ 10% hp is also a downside because then that character can die easily and there goes the 100% SR. Also, who would spam their limit break that can only work with 100%SR which will cost alot of fishes on enemies? Your skills by then would be strong enough to kill the bosses. At the final boss, you could only use it once if you remember, and even Horntail/Hein would be able to damage you. Not everyone will have like 5 rebirths while battling the final boss. Remember that not all situations allow you to use the limit breaks. The main thing is that you can only use furious fishes once per turn, not everyone will get furious fishes at the beginner stage (which makes boss fights at higher levels more awesome and can't be spammed).

In other words, I just typed a blob of text where I should organize the info better.
1.Not spammable, once per battle for each character.
2. Can be used if you have 100% SR and 0 - 10% HP.
3. 0 - 10% HP can cause you to die faster since not everyone will have like 4-5 rebirths with 9999 hp.
4. Furious fishes have to be used, and you can only get 99 of them.
5. You can only use 1 furious fish per turn.
6. The limit break might not always be an attack, so it would be useless for some fights.
7. Best to use for bosses since no one would really waste 100% SR for no reason.
8. Takes time to ger furious fishes by fishing. Even then you won't get 100% on furious fishes, and can get tunas or even nothing.

1. Per battle. If it carries to other battles, stuff can get pretty easy.
2. ...Yes. Two fishes outside of battle.
3. Well I do.
4. Yes, and?
5. Look at two. You can use them OUTSIDE OF BATTLE.
6. Some fights, but it'll still be benevolent. For characters like Zeru, how WOULDN'T it be an attack?
7. I would. SR is useless against a lot of the later bosses, remember?
8. Ger? You can get them from dungeons too...
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PostSubject: Re: FS II Limit Breaks?   FS II Limit Breaks? Icon_minitimeMon May 16, 2011 3:07 pm

1. That's why theres the 100% SR rule. :] Useless to fight monster battles.
2. You mean 4 fishes, 1 per character.
3. Exactly, but it would be useless to you because you already have high damage.
4. Limits, and you can't get many of them.
5. Using them outside of battle still wastes fishes. You can only get 99 of them afterall. You can't get more or it will just be filtered out of the inventory.
6.It would be useful for characters before they finish the game/get their final weapon.
7. You would, but not everyone else. It isn't easy to get fishes without completing the storyline at the same time.
8. You won't get fishes all the time. Some times you just get books, armor, or money. Other times, you are high enough level to be fighting dungeons and get bored of them quickly.
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PostSubject: Re: FS II Limit Breaks?   FS II Limit Breaks? Icon_minitimeMon May 16, 2011 3:09 pm

Before wrote:
1. That's why theres the 100% SR rule. :] Useless to fight monster battles.
2. You mean 4 fishes, 1 per character.
3. Exactly, but it would be useless to you because you already have high damage.
4. Limits, and you can't get many of them.
5. Using them outside of battle still wastes fishes. You can only get 99 of them afterall. You can't get more or it will just be filtered out of the inventory.
6.It would be useful for characters before they finish the game/get their final weapon.
7. You would, but not everyone else. It isn't easy to get fishes without completing the storyline at the same time.
8. You won't get fishes all the time. Some times you just get books, armor, or money. Other times, you are high enough level to be fighting dungeons and get bored of them quickly.
Well, then with what you've said, what's the point of the entire limit break thing? With what you've said, it's nigh pointless for those who've already finished a good chunk of the game and are completely useless who have already. Is it to make the game even easier?
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PostSubject: Re: FS II Limit Breaks?   FS II Limit Breaks? Icon_minitimeMon May 16, 2011 3:34 pm

For people who are playing the game earlier of course. o_o
Also, it helps for battling secret bosses at lower levels if they don't rebirth. :]
I mean, it should do damage instead of healing the bosses who drain SR because it can only be used at a specific time (When the characters are below 11% Hp) and can only be used once. :D

EDIT: Formula should go something like this so it won't be cheap for rebirth people.
Limit Break = [(Level)(MainAP/2 + 1/10AP) +2(100-x)(TotalAP)]- [(Rebirth)(Level)(MainAP/3 + 1/15AP) +2(100-2x)(TotalAP/3)]

The 2(100-x)
X = % of Hp remaining.
Like the lower the hp, the higher the damage. :D It also means the lower the hp, the less damage the limit break rebirth part will take away.
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PostSubject: Re: FS II Limit Breaks?   FS II Limit Breaks? Icon_minitimeMon May 16, 2011 4:40 pm

Setting the skill by the % of the HP, the problem is to create a new menu and I don't feel like claming those skills in the skill menu itself... and Zeru is tired.
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PostSubject: Re: FS II Limit Breaks?   FS II Limit Breaks? Icon_minitimeMon May 16, 2011 6:30 pm

Zeru wrote:
Setting the skill by the % of the HP, the problem is to create a new menu and I don't feel like claming those skills in the skill menu itself... and Zeru is tired.
o-o'' Ignore this suggestion then.
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PostSubject: Re: FS II Limit Breaks?   FS II Limit Breaks? Icon_minitimeMon May 16, 2011 8:40 pm

Well, couldn't you base it off the SR menu and do a conditional branch for ~10% HP?
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PostSubject: Re: FS II Limit Breaks?   FS II Limit Breaks? Icon_minitimeMon May 16, 2011 9:20 pm

NeoFrost wrote:
Well, couldn't you base it off the SR menu and do a conditional branch for ~10% HP?
Huh? What do you mean by conditional branch?
Also, it has to be somewhere around 0 - 10% hp or else that limit break won't work well... I mean it is like a last resort. If it's based ONLY on SR, then it can be cheap. People can use furious fishes... which is cheap... that's why there's the 10% hp or less rule.
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PostSubject: Re: FS II Limit Breaks?   FS II Limit Breaks? Icon_minitimeMon May 16, 2011 9:23 pm

Zeru's complaining about making a whole new LB menu. Well why don't you just do a condition where if HP is not under 10%, then no option, but if so....
Also, store SR in a variable to use as well?

Edit: No wait, Zeru's right. He has to edit the battle script and make a new menu. Nebermind.
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PostSubject: Re: FS II Limit Breaks?   FS II Limit Breaks? Icon_minitimeTue May 17, 2011 12:41 pm

sounds like a lot of work, unless one day zeru's bored.

then maybe he can add it. Otherwise its not necessary.
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