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 setting up grades

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brandonhung1
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PostSubject: setting up grades   Tue Nov 24, 2009 7:51 pm

Can we make final story(2)'s setting more realistic
I mean, can we ,like, walk under bridges, and behind houses?
In El Nath, the houses look like you could walk behind them, you can't and you need to walk clean around them
this would make walking take less time
ex) in the mines, if you go to the place with ginger pots, there is a bridge. sometimes I forget and try to walk under it.
I end up wasting some time trying.

Thx
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Tacticsrule
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PostSubject: Re: setting up grades   Tue Nov 24, 2009 8:38 pm

O come on, it's not that much extra effort >.> And i think the suggestion would be impossible without a more refined program -here's y-
Every map is set up as a giant grid, and each spot, both the areas where the player may stand and where something is whether it be a piece of a house, a barrel, box, etc, is one box on the grid. Each box can only hold 1 item, so the only way this suggesiton could work is if there were an 'overhang effect', somewhat like the craters in the final dungeon. It appears like it's connected to a building or to the environment, but it's really just a square with a design. Thus, this can't really work for under a bridge since the bridge itself would still need to serve purpose.
BTW,this should be in suggestions o.o
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Metawe
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PostSubject: Re: setting up grades   Tue Nov 24, 2009 9:52 pm

Some things like the edges of the walls on a temple need to be like that in order to make simpler, it can be changed to make it look more fancy but there I'm pretty sure Zeru wouldn't make an "update" just for that.

@ Tactics, it is possible with RPG Maker XP but I think Zeru just didn't bother to do it since it's not that big of a deal anyways.

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brandonhung1
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PostSubject: Re: setting up grades   Wed Nov 25, 2009 12:23 pm

true..., but what about walking onto a bridge from the side? I have had an experience, in which, I couldn't walk onto a bridge from the side. the only way onto the bridge was from he direction in which it started.
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Zeru
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PostSubject: Re: setting up grades   Wed Nov 25, 2009 12:50 pm

I could, but I had to live the houses like that, since you can actually walk on top of them. Same for bridges...
Its possible to make the things walk behind houses or under bridges, for those things takes it's time.
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brandonhung1
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PostSubject: Re: setting up grades   Wed Nov 25, 2009 1:49 pm

u don't have too... it would just make it easier on players who forge a lot... Like me
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PostSubject: Re: setting up grades   Sun Nov 29, 2009 1:05 pm

and im lazy, and i think that would be a good idea
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