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 stacking effects?

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PostSubject: stacking effects?   stacking effects? Icon_minitimeMon Feb 15, 2010 2:27 am

Can we make it so that the effects in FS II can stack?

It would be more realistic if u can be burned, but stunned, or U could have HP increase on, and also have 40% defense up

Like in wonder king and maple story, u could be hasted, and also blessed, charmed, cursed and controled all at once.
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PostSubject: Re: stacking effects?   stacking effects? Icon_minitimeMon Feb 15, 2010 9:18 am

I support this idea, it is very annoying when you burn something, and then it disappears because you paralyzed him, etc. Or for yourself, you used Defense Up, and the enemy uses confuse, now it's gone...
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PostSubject: Re: stacking effects?   stacking effects? Icon_minitimeMon Feb 15, 2010 10:31 am

I support it too!!
The more effects the better right? xD
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PostSubject: Re: stacking effects?   stacking effects? Icon_minitimeMon Feb 15, 2010 10:33 am

agreed but i do think we should somehow know all the effects that the char,s are under.
and since not every char is under the smae effect it should be displayed for every char,....
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PostSubject: Re: stacking effects?   stacking effects? Icon_minitimeMon Feb 15, 2010 10:57 am

Actually, the effects does stack. You just don't see it, but the characters might show it. Like, it might show a paralized state, but a few seconds later, it shows a burn state. The one with the better effect last longer, or was it the longer turn? I don't remember, but I actually stacked some buffs on my chars. and after each effect wore off, the last one to stay on was quicken.
I think the effects don't stack since the effects wore out too quickly for you to see the next skill, or something.
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PostSubject: Re: stacking effects?   stacking effects? Icon_minitimeMon Feb 15, 2010 11:01 am

Before wrote:
Actually, the effects does stack. You just don't see it, but the characters might show it. Like, it might show a paralized state, but a few seconds later, it shows a burn state. The one with the better effect last longer, or was it the longer turn? I don't remember, but I actually stacked some buffs on my chars. and after each effect wore off, the last one to stay on was quicken.
I think the effects don't stack since the effects wore out too quickly for you to see the next skill, or something.
At least in FSI, they don't seem to stack.
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PostSubject: Re: stacking effects?   stacking effects? Icon_minitimeMon Feb 15, 2010 12:21 pm

Metawe wrote:
Before wrote:
Actually, the effects does stack. You just don't see it, but the characters might show it. Like, it might show a paralized state, but a few seconds later, it shows a burn state. The one with the better effect last longer, or was it the longer turn? I don't remember, but I actually stacked some buffs on my chars. and after each effect wore off, the last one to stay on was quicken.
I think the effects don't stack since the effects wore out too quickly for you to see the next skill, or something.
At least in FSI, they don't seem to stack.
i doubt he meant FS II since he said that quicken stays the longest,...
and unless you got some way to get quicken in FS II on v 0.08
he meant FS I.
Wink
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PostSubject: Re: stacking effects?   stacking effects? Icon_minitimeMon Feb 15, 2010 2:19 pm

Before wrote:
Actually, the effects does stack. You just don't see it, but the characters might show it. Like, it might show a paralized state, but a few seconds later, it shows a burn state. The one with the better effect last longer, or was it the longer turn? I don't remember, but I actually stacked some buffs on my chars. and after each effect wore off, the last one to stay on was quicken.
I think the effects don't stack since the effects wore out too quickly for you to see the next skill, or something.
but is you burn in FS1 then Freeze, then stack, wouldnt that be weird?
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PostSubject: Re: stacking effects?   stacking effects? Icon_minitimeMon Feb 15, 2010 2:35 pm

no its not weird,...monsters in maple can be frozen and burned at same time aswell,...
and tis fair to give both, freeze give,s immobility so you cant attack
and burn gives damage over time, so two totaly different effects.
whats wrong with makeing them stack, it is a fair thing to do.
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PostSubject: Re: stacking effects?   stacking effects? Icon_minitimeMon Feb 15, 2010 5:05 pm

Actually they do stack in both fsI and fsII it just doesnt shows the effect or animation so it basicly shows the lastest status effect applied on the monster or player but the effect still stays.
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PostSubject: Re: stacking effects?   stacking effects? Icon_minitimeMon Feb 15, 2010 5:48 pm

Zeru wrote:
Actually they do stack in both fsI and fsII it just doesnt shows the effect or animation so it basicly shows the lastest status effect applied on the monster or player but the effect still stays.
But it doesn't even show the damage. (When they're burned for example) o-o
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PostSubject: Re: stacking effects?   stacking effects? Icon_minitimeMon Feb 15, 2010 8:00 pm

Zeru wrote:
Actually they do stack in both fsI and fsII it just doesnt shows the effect or animation so it basicly shows the lastest status effect applied on the monster or player but the effect still stays.
Yes! See!!!
It does show the damage. It shows the damage after the burn state inflicts on the character. It shows the damage on the animation itself. O_o''
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PostSubject: Re: stacking effects?   stacking effects? Icon_minitimeMon Feb 15, 2010 9:26 pm

Before wrote:
Zeru wrote:
Actually they do stack in both fsI and fsII it just doesnt shows the effect or animation so it basicly shows the lastest status effect applied on the monster or player but the effect still stays.
Yes! See!!!
It does show the damage. It shows the damage after the burn state inflicts on the character. It shows the damage on the animation itself. O_o''
I mean if the monster is both, paralyzed and burned, the burn damage won't show. o.o It may affect the monster but not show how much...
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PostSubject: Re: stacking effects?   stacking effects? Icon_minitimeMon Feb 15, 2010 9:43 pm

I think Metawe's right... I never saw a burn damage after I froze/stunned a monster...

@Zeru= then can we add like a cursor function or something that lets u see all the affects on a monster/character?
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PostSubject: Re: stacking effects?   stacking effects? Icon_minitimeMon Feb 15, 2010 10:55 pm

Metawe wrote:
Zeru wrote:
Actually they do stack in both fsI and fsII it just doesnt shows the effect or animation so it basicly shows the lastest status effect applied on the monster or player but the effect still stays.
But it doesn't even show the damage. (When they're burned for example) o-o

Depends on the effects, since certain status effects has priority over others, like freeze+ burn they have the same priority so the last status effect takes place. Same for buffs.
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PostSubject: Re: stacking effects?   stacking effects? Icon_minitimeMon Feb 15, 2010 11:53 pm

so is there a possibility that u could put something into FSII that allows us to see what all the effects on a monster/person are?
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PostSubject: Re: stacking effects?   stacking effects? Icon_minitimeTue Feb 16, 2010 12:03 pm

brandonhung1 wrote:
so is there a possibility that u could put something into FSII that allows us to see what all the effects on a monster/person are?
yea, that is totaly what i need,...
and i think i did have a boss from one of the first few dungeons
frozen and than burned and both effects worked,...
he couldn't do anything but he did take dmg, maybe its just me though
F3
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PostSubject: Re: stacking effects?   stacking effects? Icon_minitimeTue Feb 16, 2010 5:27 pm

posibly he had no mp?

or was spamming defend? emo slimes do that a lot
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PostSubject: Re: stacking effects?   stacking effects? Icon_minitimeTue Feb 16, 2010 6:17 pm

brandonhung1 wrote:
posibly he had no mp?

or was spamming defend? emo slimes do that a lot
Or you were you too fast that you had two rounds in a row!
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PostSubject: Re: stacking effects?   stacking effects? Icon_minitimeTue Feb 16, 2010 7:30 pm

Metawe wrote:
brandonhung1 wrote:
posibly he had no mp?

or was spamming defend? emo slimes do that a lot
Or you were you too fast that you had two rounds in a row!
or both, either way i dont mind
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PostSubject: Re: stacking effects?   stacking effects? Icon_minitimeTue Feb 16, 2010 8:42 pm

[quoteOr you were you too fast that you had two rounds in a row![/quote]

what does that mean?

No one minds when they don't get attacked... unless they want soul rage
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PostSubject: Re: stacking effects?   stacking effects? Icon_minitimeTue Feb 16, 2010 8:43 pm

brandonhung1 wrote:
[quoteOr you were you too fast that you had two rounds in a row!

what does that mean?

No one minds when they don't get attacked... unless they want soul rage[/quote]
I was just giving another possibility for not being attacked... not that I do like being attacked.
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PostSubject: Re: stacking effects?   stacking effects? Icon_minitimeTue Feb 16, 2010 8:47 pm

Lolz...
Metawe:

Quote :
Or you were you too fast that you had two rounds in a row

what does that mean?
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PostSubject: Re: stacking effects?   stacking effects? Icon_minitimeTue Feb 16, 2010 9:05 pm

brandonhung1 wrote:
Lolz...
Metawe:

Quote :
Or you were you too fast that you had two rounds in a row

what does that mean?
it means the overall speed of your party members is greater than the
speed of the mobs you are fighting against.
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PostSubject: Re: stacking effects?   stacking effects? Icon_minitimeTue Feb 16, 2010 9:07 pm

brandonhung1 wrote:
Lolz...
Metawe:

Quote :
Or you were you too fast that you had two rounds in a row

what does that mean?
That your Speed, or in this case, labeled as LUK, was twice or more than the monster/enemy's and hence you get two rounds when the monster only gets. After completing one round, the enemy won't do anything and you will just choose your actions again. Therefore, you get two rounds in a row...
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