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 FinalStory: Rise of the Dark Order?

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21337ninja
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PostSubject: FinalStory: Rise of the Dark Order?   FinalStory: Rise of the Dark Order? Icon_minitimeMon May 09, 2011 12:58 pm

Just an idea for a game, maybe FSIII or FSIV?

or FS0: Prologue?
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PostSubject: Re: FinalStory: Rise of the Dark Order?   FinalStory: Rise of the Dark Order? Icon_minitimeMon May 09, 2011 2:14 pm

Dark Order..?
We defeated them... permanently.. Unless someone who plans to take control of the world does revive them... but Drena 'has a feeling that they will stay dead' forever this time. ... Not the Rise of the Dark Order... that can be in Zure's Diary.
I say... Colliding Past. :D
FinalStory Colliding Past -> FS III where the FS characters and FS II characters meet the past saviors who sealed the Elemental Crystals and because of a werid rip in the fabric of space and time (like the other dimension), the story takes place before FS I and FS II characters met, but after a rip in time, meets the original cast.

This can include: Evan, Dual Wielding people who doesn't actually have a job, the goddess and Nayu since they are guardians/gods that if allowed, can probably travel through time, especially because of a powerful energy that caused a rip in time. This 'past' can also lead to the Cygnus knights and thus allow other cygnus members to be in the actual 'cast'.
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PostSubject: Re: FinalStory: Rise of the Dark Order?   FinalStory: Rise of the Dark Order? Icon_minitimeMon May 09, 2011 5:19 pm

Or FSIII: Dismal Future.

The setting is way after the events of the second game. The world is at an equilibrium of peace.
All is not well, however, for one man hopes to harness the power of the ancient and archaic Elemental Crystals to use their power to succeed where Hein failed-- To destroy the world.
With Zeru, Lenna, and the rest of the heroes gone into the afterlife, will our new protagonists succeed in defending the world, or will the malevolent wishes of this man come to fruition?
Since it's the future, we can have more Neo Tokyo monsters! :D

Extra Bosses: Zeru/Lenna

....But this all depends on whether Zeru feels like making an FSIII.

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PostSubject: Re: FinalStory: Rise of the Dark Order?   FinalStory: Rise of the Dark Order? Icon_minitimeMon May 09, 2011 5:27 pm

^ ^ ^

extra boss is when they travel back to time through tera forest! or something
along that line -im not very sure :P-
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PostSubject: Re: FinalStory: Rise of the Dark Order?   FinalStory: Rise of the Dark Order? Icon_minitimeMon May 09, 2011 6:14 pm

Wait, Neo. That means it's pointless to x-fer our file then besides the added equipment. D:
Our Heroes cannot come back from the dead since our other hero 'Zeika' can't revive others... I mean if you are in the afterlife, you stay dead... I mean it transcends death... which means phoenix feather can't be used or if it can, the world is already way to populated. O_o
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PostSubject: Re: FinalStory: Rise of the Dark Order?   FinalStory: Rise of the Dark Order? Icon_minitimeMon May 09, 2011 6:19 pm

Well Zeru can make it so the new protagonists are descendants of them, or something, or that the old heroes' items were all regarded as sacrosanct treasures and early in the game, the protagonists find the stash.
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PostSubject: Re: FinalStory: Rise of the Dark Order?   FinalStory: Rise of the Dark Order? Icon_minitimeMon May 09, 2011 7:27 pm

for FSIII it would be something like a distant past of a distant future in which the story has a complex plot of spinning the flow of time, changing the perspective of the point of view of our reality, in which sequencially won't make sense if you put it this way.
Therefore if we change the plot of how FSII currently is there are possibilities of other endings as we all know, basing with that its possible that Hein is still alive in a way, or maybe not. Depending of what you decide its how the future will be. Not everything will stay the same forever. However if we add that in a distant future of the descendants of our current heroes would rise. Then again it will start another different story of what we currently have. As it was stated before the FSI and FSII story takes place after the Dark Mage of the original game was defeated was it? Or not? Who knows. But in another way if we find a explanation to a possible sequel to make this game become a trilogy, it might be hard to come by.
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PostSubject: Re: FinalStory: Rise of the Dark Order?   FinalStory: Rise of the Dark Order? Icon_minitimeMon May 09, 2011 7:41 pm

I thought about this.
In the past, the characters lived, you start out with no items from your x-fer. As you complete the quest line of the past, the characters started to hear strange news of mysterious ripholes. No one knows where these rip holes lead to. Meanwhile, the heroes in our time got rip holes too. Grendel explains what these rip holes have (and this is the FS present Senario) where the characters are sent back in time.. The rip holes has caused the disortion of space/time and caused chaos. A group of characters, may it be children or whatever band together to face the horrors as you make the starting 2 characters band together, a higher level character solo, another higher character level solo, all in different senarios until eventually the group meets up to figure out a plan to solve the chaos. The FS II and FS I members cannot return back to their time period (the present) until they fixed the situation in the past. Eventaully, they meet with the group from the previous past, and there are no stars in the past. In the past, they have no 'stars' so they had to rely on the accessories they possessed, and can get 'chaosed' after 10 turns due to the rip in time making their transformations evil, like Zure after being possessed. Unlike the past, which can get chaosed after 10 turns, the FS crew only gets 5 turns of transformation, but no chaosed effect since the elemental stars keep their negative energies balanced. The good side of this is that Zure already knows some ways to fix the problem (where he tries to find the path to fixing this). Eventually, they learn that an evil power from the future (not the present) is trying to change the past by opening up the rip holes, then known as Time Rips. The cast taps into the Time Rifts and was able to reprogram to bring them to the future with the powers of the stars. By the end of the game, the characters of the past created temples to lock and seal the powers of the elemental stars away in their time period from the rip holes after sending our FS cast back, which led to the beginning of 'FS I'.
The end chapters/extras consist of one open portal that only the cast of the past and the present know that can connect with those two worlds whenever they need assistance, and can only be seen by the 'Chosen Ones', or the people who were chosen by the stars.

This situation fixes a new plan which does not have to involve the dark mage, or if you want to, make the main antagonist the 'future enemy'. :D This also solves for the past and present connections.
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PostSubject: Re: FinalStory: Rise of the Dark Order?   FinalStory: Rise of the Dark Order? Icon_minitimeMon May 09, 2011 8:01 pm

How about this conflict gets created with a change of the flow of the memories stored in the time being of the game?
I mean if we change the sequencial reality of this world, then a possible future can rise.
Therefore creating a past of the story to change the temporally flow of the time of the world.
And we can see the past form of the Elemental Stars, or what they originally world in another way?
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PostSubject: Re: FinalStory: Rise of the Dark Order?   FinalStory: Rise of the Dark Order? Icon_minitimeMon May 09, 2011 8:05 pm

Zeru wrote:
How about this conflict gets created with a change of the flow of the memories stored in the time being of the game?
I mean if we change the sequencial reality of this world, then a possible future can rise.
Therefore creating a past of the story to change the temporally flow of the time of the world.
And we can see the past form of the Elemental Stars, or what they originally world in another way?
Elemental stars are negative energies caused by the Time Rifts/Rip holes and were balanced out with positive energy and locked away in temples in the form of a 'star'.
The thing is that the 'Evil Ruler' of the future is trying to rewrite history, but the FS cast prevents him and it was never rewritten because he could not change the past (since it was already written) but of course, if You remember in FS I, no one actually knows about the elemental stars. All records of this is erased, and there is only 1 portal left that can only be seen by the FS characters + the FS III characters. The records being erased also ensure that the future will not change as no one will know about the Time Rips and the chaos they had caused a VERY long time ago.
In other words, there is no change to the past as it already happened some point in the FS characters' life.
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PostSubject: Re: FinalStory: Rise of the Dark Order?   FinalStory: Rise of the Dark Order? Icon_minitimeTue May 10, 2011 12:51 pm

well, what i meant is the whole game from the dark order's point of view lol.

But these are very interesting replies.
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PostSubject: Re: FinalStory: Rise of the Dark Order?   FinalStory: Rise of the Dark Order? Icon_minitimeWed May 11, 2011 2:06 pm

NeoFrost wrote:
Well Zeru can make it so the new protagonists are descendants of them, or something, or that the old heroes' items were all regarded as sacrosanct treasures and early in the game, the protagonists find the stash.
Neo... how does the protagonists find a stash of items like 'Kerning City Gate' that was from the past? o_o
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PostSubject: Re: FinalStory: Rise of the Dark Order?   FinalStory: Rise of the Dark Order? Icon_minitimeWed May 11, 2011 2:55 pm

No idea. I mean, if the heroes saved the friggin Maple World TWICE, you'd think they'd gain some recognition. People say you can sell autographs of famous Basketball players for a reasonable price on eBay.
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PostSubject: Re: FinalStory: Rise of the Dark Order?   FinalStory: Rise of the Dark Order? Icon_minitimeWed May 11, 2011 5:32 pm

should be stamps or something with their faces on it.
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