- myfantasy wrote:
- Good job, include some easy combos or strategies in a tough pinch?
Sure. It might be a bit advanced unless you can work under pressure.
Depending on what your health bar is and how much health the enemy has, accuracy in tapping the buttons are CRUCIAL. One miss can result in your death!
Depending on the distance of your character battling another one and the moves they use (for example, if you are battling Hakura or Antlan, they would most likely use their projectiles or get close to you using an attack), it may help to use an SR move or go near them to spam the jab key. The worst skill to use at this point is your projectile (Fire Smash) as it takes too long for the start up animation, and can only kill SOME projectiles, but only if they are farther away from you.
The SR MOVE that is most recommended is EoD. EoD will release the Dark Explosion attack after a certain distance, but you are vulnerable when moving close to the enemy before you are able to unleash the attack. Be sure to attack right after the enemy projectile's attack passes you by dodging. Of course, you may want to use Rushing Blow, but since the animation is large, you can still get hit if the enemy hits the bear, and thus kills you instantly. Once you are near the enemy, I would say continue jabbing the enemy until you can start hurting his/her's HP
NOTE: Your polearm reach is a few trillimeters longer than other character's normal attack so you have the edge. In this case, once you land a hit, the other person cannot retaliate until they block and you stop attacking or get blown away.
BUT, if you use EoD right after the enemy gets blown, you can do more damage.
Overspin Pinch Technique One great move about the Overspin is that it can KILL projectiles. When you use overspin and a projectile hits the polearm while spinning, the attack is negated (such as Xeru's Soul Driver). You can use this skill to get near the enemy, but if you do not spam this quickly enough, once you are out of the animation, you can be hit, so ALWAYS continue using this move.
When you get near the enemy and hit them with Overspin ONCE, then you have to stop using Overspin. In some cases, they are able to attack you while blocking (3 Bars of SR or Antlan's Lunar Slash) so either quickly dash back during the animation so Zure gets away immediately once the Overspin stops and then use Overspin again.
If you do not believe the enemy will attack you, and decide to attack without moving backwards after you reach the enemy, you can keep on jabbing the enemy by continously pressing the jab key until they stop blocking and take damage.
NOTE: This technique has some problems, as Zeru's Fire projectile can instantly kill you.
The other problem is Serene's magic Claw. Since it's an AIMED move, you will still get hit even if you use Overspin.