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 Problems(right off the bat)

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maxiko099
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PostSubject: Problems(right off the bat)   Problems(right off the bat) Icon_minitimeMon Nov 30, 2015 8:26 am

I'M BACK, thats not the point, starting of the game and there's many problems already

PROBLEM 1:Enemy damage is very high(sometimes able to oneshot kill) in the game and should be lowered(feels like dark souls on steroids)

PROBLEMO 2: i think this is a problem but the turn system in RNG based i believe, this makes it worse, imagine enemy getting 2 turns in a row a bee and a slime would gangbang poor Leaf to death. Not only that sometimes the enemy starts turn sometimes its you, VERY RNG reliant

Just a suggestion:Can we get some different BGM when talking to characters? The same consistent BGM is kinda monotonous or at least when doing story-related chats.

my side-problem(i think): I tried to press F1 to change buttons but my cursor is invisible in the screen making it hard not sure if any others affected

I know your busy zeru but im voicing out my opinions and AM NOT A TRYHARD like certain people on this forum page.
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Zeru
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PostSubject: Re: Problems(right off the bat)   Problems(right off the bat) Icon_minitimeMon Nov 30, 2015 1:56 pm

1. Yes that the actual game difficulty. Positioning weak characters at dangerous places is a bad idea.

2. The turns are based on AGI the more you have the faster you get your turn. Also if a target gets hit they lose 5% of their AT bar. You can see the turn order by pressing X without selecting anything. This is explained in the Queen's chamber at the bookshelves.

I'll keep it in mind about the bgm. You can swap the bgm in game but replacing it with any music in the bgm folder as long as you keep the name the same.

The cursor is invisible due to the map select script.
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maxiko099
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PostSubject: Re: Problems(right off the bat)   Problems(right off the bat) Icon_minitimeMon Nov 30, 2015 9:41 pm

Zeru wrote:
1. Yes that the actual game difficulty. Positioning weak characters at dangerous places is a bad idea.

2. The turns are based on AGI the more you have the faster you get your turn. Also if a target gets hit they lose 5% of their AT bar. You can see the turn order by pressing X without selecting anything. This is explained in the Queen's chamber at the bookshelves.

I'll keep it in mind about the bgm. You can swap the bgm in game but replacing it with any music in the bgm folder as long as you keep the name the same.

The cursor is invisible due to the map select script.

Dark souls tactical edition.
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IamNobody
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PostSubject: Re: Problems(right off the bat)   Problems(right off the bat) Icon_minitimeThu Dec 31, 2015 10:24 am

Can you fix the problem regarding to how it takes me back to the title screen even though i loaded the save file after game over at the starting scene (bridge)
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Zeru
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PostSubject: Re: Problems(right off the bat)   Problems(right off the bat) Icon_minitimeThu Dec 31, 2015 2:06 pm

Is that chapter 1? Does it loops you back if you load again?
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IamNobody
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PostSubject: Re: Problems(right off the bat)   Problems(right off the bat) Icon_minitimeThu Dec 31, 2015 9:55 pm

I think is chapter 1 because its right at the start where the hunter and the lancer got attacked at the bridge. It takes me back to the title screen if i load the save file when its game over , but its fine when i load it from the title screen
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Zeru
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PostSubject: Re: Problems(right off the bat)   Problems(right off the bat) Icon_minitimeThu Dec 31, 2015 11:12 pm

Hmm alright.
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