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 Flight with Aran

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Sieghart
FateTestarossa
shadowfluxx
myfantasy
brandonhung1
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shadowfluxx
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PostSubject: Re: Flight with Aran   Flight with Aran - Page 6 Icon_minitimeSun Feb 21, 2010 11:35 pm

Metawe wrote:
shadowfluxx wrote:
Metawe wrote:
Before wrote:
Metawe wrote:
Before wrote:
Yes, he learned the ART! :P

But, he isn't the orig. aran. :P
Yeah, that's the Aran I referred to in my story. Aran forcefully controls Zure, remember how
Spoiler:

by the darkness person?
Yes, or maybe Aran, if Zeru doesn't want him to be bad, can be controlled by the Dark Mage which also controls Zure.

when is zure gonna get maha anyway ?
(thats his living pole arm)
and get some nice maha summoning skills
O)
During those adventures?
yea,...i mean he needs to get stronger, maybe it can be part of the story.
i mean what kind of an insane thing is a living pole arm,...that can transform !
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PostSubject: Re: Flight with Aran   Flight with Aran - Page 6 Icon_minitimeMon Feb 22, 2010 12:39 am

Before wrote:
Yes, he learned the ART! :P

But, he isn't the orig. aran. :P
that makes a whole diffrence
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PostSubject: Re: Flight with Aran   Flight with Aran - Page 6 Icon_minitimeMon Feb 22, 2010 4:16 pm

He can learn something SIMILAR TO IT! :D

And maybe learn a skill that increases combo count faster. :P
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PostSubject: Re: Flight with Aran   Flight with Aran - Page 6 Icon_minitimeMon Feb 22, 2010 5:35 pm

Before wrote:
He can learn something SIMILAR TO IT! :D

And maybe learn a skill that increases combo count faster. :P
nice idea,..
anyway i would like to see an attack that summons maha,...
go for it zeru
O)
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PostSubject: Re: Flight with Aran   Flight with Aran - Page 6 Icon_minitimeMon Feb 22, 2010 6:51 pm

I guess that would be an aran attack.... like.. the orig. aran attack since he owns maha.
OH WAIT!

Polearm strike! :D Or something....

Attacks with giant polearm, increases combo count by 2 for 3 turns. :D
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PostSubject: Re: Flight with Aran   Flight with Aran - Page 6 Icon_minitimeMon Feb 22, 2010 6:55 pm

Before wrote:
I guess that would be an aran attack.... like.. the orig. aran attack since he owns maha.
OH WAIT!

Polearm strike! :D Or something....

Attacks with giant polearm, increases combo count by 2 for 3 turns. :D

summon maha, cost 10 combo, and summons maha to strike the enemy with a deadly blow
10% chance on a non boss for instant kill
sounds nice
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PostSubject: Re: Flight with Aran   Flight with Aran - Page 6 Icon_minitimeMon Feb 22, 2010 6:59 pm

shadowfluxx wrote:
Before wrote:
I guess that would be an aran attack.... like.. the orig. aran attack since he owns maha.
OH WAIT!

Polearm strike! :D Or something....

Attacks with giant polearm, increases combo count by 2 for 3 turns. :D

summon maha, cost 10 combo, and summons maha to strike the enemy with a deadly blow
10% chance on a non boss for instant kill
sounds nice

O_O'' Final boss, gets lucky on the hit, instant kill!
... well, that was pointless. :P
Hits 50% hp :D
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PostSubject: Re: Flight with Aran   Flight with Aran - Page 6 Icon_minitimeMon Feb 22, 2010 7:02 pm

Before wrote:
shadowfluxx wrote:
Before wrote:
I guess that would be an aran attack.... like.. the orig. aran attack since he owns maha.
OH WAIT!

Polearm strike! :D Or something....

Attacks with giant polearm, increases combo count by 2 for 3 turns. :D

summon maha, cost 10 combo, and summons maha to strike the enemy with a deadly blow
10% chance on a non boss for instant kill
sounds nice

O_O'' Final boss, gets lucky on the hit, instant kill!
... well, that was pointless. :P
Hits 50% hp :D

i todl you the instant kill effect doesnt work on bosses
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PostSubject: Re: Flight with Aran   Flight with Aran - Page 6 Icon_minitimeMon Feb 22, 2010 7:16 pm

oh... sorry, I read it wrong. :P
Another skill?
:P

Aran shield! :D
Buff party 50% def Up from normal stat. You shall get this in the later part of the game! :D
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PostSubject: Re: Flight with Aran   Flight with Aran - Page 6 Icon_minitimeMon Feb 22, 2010 7:19 pm

Before wrote:
oh... sorry, I read it wrong. :P
Another skill?
:P

Aran shield! :D
Buff party 50% def Up from normal stat. You shall get this in the later part of the game! :D

atleast try making a real aran skill xD
smart knockback
50% for 3 turns for all party members to get a knockback
if a monster is knocked back it cannot attack for 1 turn
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PostSubject: Re: Flight with Aran   Flight with Aran - Page 6 Icon_minitimeMon Feb 22, 2010 7:33 pm

shadowfluxx wrote:

atleast try making a real aran skill xD
smart knockback
50% for 3 turns for all party members to get a knockback
if a monster is knocked back it cannot attack for 1 turn

BUT IT IS ONE! :O!
Some sort of shield/barrier.. 200 combo.

Smart knockback = Bowman ftw. :P

either they cannot attack, or they miss more, or they run away.
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PostSubject: Re: Flight with Aran   Flight with Aran - Page 6 Icon_minitimeMon Feb 22, 2010 7:37 pm

Before wrote:
shadowfluxx wrote:

atleast try making a real aran skill xD
smart knockback
50% for 3 turns for all party members to get a knockback
if a monster is knocked back it cannot attack for 1 turn

BUT IT IS ONE! :O!
Some sort of shield/barrier.. 200 combo.

Smart knockback = Bowman ftw. :P

either they cannot attack, or they miss more, or they run away.

smart knockback is accualy an aran skill and it works on bosses,..
arans kan KB zakum in MS
anyway that shield thing is indeed correct but i need to check what it does and im to lazy xD
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PostSubject: Re: Flight with Aran   Flight with Aran - Page 6 Icon_minitimeMon Feb 22, 2010 7:40 pm

shadowfluxx wrote:
Before wrote:
shadowfluxx wrote:

atleast try making a real aran skill xD
smart knockback
50% for 3 turns for all party members to get a knockback
if a monster is knocked back it cannot attack for 1 turn

BUT IT IS ONE! :O!
Some sort of shield/barrier.. 200 combo.

Smart knockback = Bowman ftw. :P

either they cannot attack, or they miss more, or they run away.

smart knockback is accualy an aran skill and it works on bosses,..
arans kan KB zakum in MS
anyway that shield thing is indeed correct but i need to check what it does and im to lazy xD
Boosts def. maybe? O_O''
Ehh..... a zakumn gets knocked back. Amazing... WAIT! Magic can still hit the enemy. :P Magic is far distanced... depending on what it is. For ex: Serene's magic claw.
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PostSubject: Re: Flight with Aran   Flight with Aran - Page 6 Icon_minitimeMon Feb 22, 2010 7:45 pm

Before wrote:
shadowfluxx wrote:
Before wrote:
shadowfluxx wrote:

atleast try making a real aran skill xD
smart knockback
50% for 3 turns for all party members to get a knockback
if a monster is knocked back it cannot attack for 1 turn

BUT IT IS ONE! :O!
Some sort of shield/barrier.. 200 combo.

Smart knockback = Bowman ftw. :P

either they cannot attack, or they miss more, or they run away.

smart knockback is accualy an aran skill and it works on bosses,..
arans kan KB zakum in MS
anyway that shield thing is indeed correct but i need to check what it does and im to lazy xD
Boosts def. maybe? O_O''
Ehh..... a zakumn gets knocked back. Amazing... WAIT! Magic can still hit the enemy. :P Magic is far distanced... depending on what it is. For ex: Serene's magic claw.

yea its insane that arans can KB zakum
and they attack on a speed similar to NL, so its like constant KB to zakum at lv 160,..
overpowered much ^^
O)
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PostSubject: Re: Flight with Aran   Flight with Aran - Page 6 Icon_minitimeMon Feb 22, 2010 7:56 pm

shadowfluxx wrote:
Before wrote:
shadowfluxx wrote:
Before wrote:
shadowfluxx wrote:

atleast try making a real aran skill xD
smart knockback
50% for 3 turns for all party members to get a knockback
if a monster is knocked back it cannot attack for 1 turn

BUT IT IS ONE! :O!
Some sort of shield/barrier.. 200 combo.

Smart knockback = Bowman ftw. :P

either they cannot attack, or they miss more, or they run away.

smart knockback is accualy an aran skill and it works on bosses,..
arans kan KB zakum in MS
anyway that shield thing is indeed correct but i need to check what it does and im to lazy xD
Boosts def. maybe? O_O''
Ehh..... a zakumn gets knocked back. Amazing... WAIT! Magic can still hit the enemy. :P Magic is far distanced... depending on what it is. For ex: Serene's magic claw.

yea its insane that arans can KB zakum
and they attack on a speed similar to NL, so its like constant KB to zakum at lv 160,..
overpowered much ^^
O)
new skill: Tiger Fright. Use that blue tiger thingy to frighten enemies and stunn them for approximatley 2-3 turns. Also, their defense gets lowered. About maybe around 45% success rate, works for bosses too, and does a very weak damage each turn.
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PostSubject: Re: Flight with Aran   Flight with Aran - Page 6 Icon_minitimeMon Feb 22, 2010 8:02 pm

gkwnsgh3 wrote:
shadowfluxx wrote:
Before wrote:
shadowfluxx wrote:
Before wrote:
shadowfluxx wrote:

atleast try making a real aran skill xD
smart knockback
50% for 3 turns for all party members to get a knockback
if a monster is knocked back it cannot attack for 1 turn

BUT IT IS ONE! :O!
Some sort of shield/barrier.. 200 combo.

Smart knockback = Bowman ftw. :P

either they cannot attack, or they miss more, or they run away.

smart knockback is accualy an aran skill and it works on bosses,..
arans kan KB zakum in MS
anyway that shield thing is indeed correct but i need to check what it does and im to lazy xD
Boosts def. maybe? O_O''
Ehh..... a zakumn gets knocked back. Amazing... WAIT! Magic can still hit the enemy. :P Magic is far distanced... depending on what it is. For ex: Serene's magic claw.

yea its insane that arans can KB zakum
and they attack on a speed similar to NL, so its like constant KB to zakum at lv 160,..
overpowered much ^^
O)
new skill: Tiger Fright. Use that blue tiger thingy to frighten enemies and stunn them for approximatley 2-3 turns. Also, their defense gets lowered. About maybe around 45% success rate, works for bosses too, and does a very weak damage each turn.

accualy they are wolves
and it sounds nice but it should go at a great cost if this goes for more monsters
about 10-20 comco's sacrificed
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PostSubject: Re: Flight with Aran   Flight with Aran - Page 6 Icon_minitimeMon Feb 22, 2010 8:07 pm

shadowfluxx wrote:
gkwnsgh3 wrote:
shadowfluxx wrote:
Before wrote:
shadowfluxx wrote:
Before wrote:
shadowfluxx wrote:

atleast try making a real aran skill xD
smart knockback
50% for 3 turns for all party members to get a knockback
if a monster is knocked back it cannot attack for 1 turn

BUT IT IS ONE! :O!
Some sort of shield/barrier.. 200 combo.

Smart knockback = Bowman ftw. :P

either they cannot attack, or they miss more, or they run away.

smart knockback is accualy an aran skill and it works on bosses,..
arans kan KB zakum in MS
anyway that shield thing is indeed correct but i need to check what it does and im to lazy xD
Boosts def. maybe? O_O''
Ehh..... a zakumn gets knocked back. Amazing... WAIT! Magic can still hit the enemy. :P Magic is far distanced... depending on what it is. For ex: Serene's magic claw.

yea its insane that arans can KB zakum
and they attack on a speed similar to NL, so its like constant KB to zakum at lv 160,..
overpowered much ^^
O)
new skill: Tiger Fright. Use that blue tiger thingy to frighten enemies and stunn them for approximatley 2-3 turns. Also, their defense gets lowered. About maybe around 45% success rate, works for bosses too, and does a very weak damage each turn.

accualy they are wolves
and it sounds nice but it should go at a great cost if this goes for more monsters
about 10-20 comco's sacrificed
well idc about sacrificing stuff, that's zeru's job to choose how much sacrificing combos he wants it for. All I tell you is that the skill is kinda useful and cool.
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PostSubject: Re: Flight with Aran   Flight with Aran - Page 6 Icon_minitimeMon Feb 22, 2010 8:09 pm

gkwnsgh3 wrote:
shadowfluxx wrote:
gkwnsgh3 wrote:
shadowfluxx wrote:
Before wrote:
shadowfluxx wrote:
Before wrote:
shadowfluxx wrote:

atleast try making a real aran skill xD
smart knockback
50% for 3 turns for all party members to get a knockback
if a monster is knocked back it cannot attack for 1 turn

BUT IT IS ONE! :O!
Some sort of shield/barrier.. 200 combo.

Smart knockback = Bowman ftw. :P

either they cannot attack, or they miss more, or they run away.

smart knockback is accualy an aran skill and it works on bosses,..
arans kan KB zakum in MS
anyway that shield thing is indeed correct but i need to check what it does and im to lazy xD
Boosts def. maybe? O_O''
Ehh..... a zakumn gets knocked back. Amazing... WAIT! Magic can still hit the enemy. :P Magic is far distanced... depending on what it is. For ex: Serene's magic claw.

yea its insane that arans can KB zakum
and they attack on a speed similar to NL, so its like constant KB to zakum at lv 160,..
overpowered much ^^
O)
new skill: Tiger Fright. Use that blue tiger thingy to frighten enemies and stunn them for approximatley 2-3 turns. Also, their defense gets lowered. About maybe around 45% success rate, works for bosses too, and does a very weak damage each turn.

accualy they are wolves
and it sounds nice but it should go at a great cost if this goes for more monsters
about 10-20 comco's sacrificed
well idc about sacrificing stuff, that's zeru's job to choose how much sacrificing combos he wants it for. All I tell you is that the skill is kinda useful and cool.

i completely agree on that
F2
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PostSubject: Re: Flight with Aran   Flight with Aran - Page 6 Icon_minitimeMon Feb 22, 2010 8:15 pm

shadowfluxx wrote:
gkwnsgh3 wrote:
shadowfluxx wrote:
gkwnsgh3 wrote:
shadowfluxx wrote:
Before wrote:
shadowfluxx wrote:
Before wrote:
shadowfluxx wrote:

atleast try making a real aran skill xD
smart knockback
50% for 3 turns for all party members to get a knockback
if a monster is knocked back it cannot attack for 1 turn

BUT IT IS ONE! :O!
Some sort of shield/barrier.. 200 combo.

Smart knockback = Bowman ftw. :P

either they cannot attack, or they miss more, or they run away.

smart knockback is accualy an aran skill and it works on bosses,..
arans kan KB zakum in MS
anyway that shield thing is indeed correct but i need to check what it does and im to lazy xD
Boosts def. maybe? O_O''
Ehh..... a zakumn gets knocked back. Amazing... WAIT! Magic can still hit the enemy. :P Magic is far distanced... depending on what it is. For ex: Serene's magic claw.

yea its insane that arans can KB zakum
and they attack on a speed similar to NL, so its like constant KB to zakum at lv 160,..
overpowered much ^^
O)
new skill: Tiger Fright. Use that blue tiger thingy to frighten enemies and stunn them for approximatley 2-3 turns. Also, their defense gets lowered. About maybe around 45% success rate, works for bosses too, and does a very weak damage each turn.

accualy they are wolves
and it sounds nice but it should go at a great cost if this goes for more monsters
about 10-20 comco's sacrificed
well idc about sacrificing stuff, that's zeru's job to choose how much sacrificing combos he wants it for. All I tell you is that the skill is kinda useful and cool.

i completely agree on that
F2
yeah, what about aran skill combo?
Like aran skill combo #1 could be like hp drain and tiger fright.
the 2nd one could be like tripple swing then that purple wolve thingy and than the blue wolf attack at the end.
Obviously the 1st one sacrifices less combo.
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PostSubject: Re: Flight with Aran   Flight with Aran - Page 6 Icon_minitimeMon Feb 22, 2010 8:17 pm

gkwnsgh3 wrote:
shadowfluxx wrote:
gkwnsgh3 wrote:
shadowfluxx wrote:
gkwnsgh3 wrote:
shadowfluxx wrote:
Before wrote:
shadowfluxx wrote:
Before wrote:
shadowfluxx wrote:

atleast try making a real aran skill xD
smart knockback
50% for 3 turns for all party members to get a knockback
if a monster is knocked back it cannot attack for 1 turn

BUT IT IS ONE! :O!
Some sort of shield/barrier.. 200 combo.

Smart knockback = Bowman ftw. :P

either they cannot attack, or they miss more, or they run away.

smart knockback is accualy an aran skill and it works on bosses,..
arans kan KB zakum in MS
anyway that shield thing is indeed correct but i need to check what it does and im to lazy xD
Boosts def. maybe? O_O''
Ehh..... a zakumn gets knocked back. Amazing... WAIT! Magic can still hit the enemy. :P Magic is far distanced... depending on what it is. For ex: Serene's magic claw.

yea its insane that arans can KB zakum
and they attack on a speed similar to NL, so its like constant KB to zakum at lv 160,..
overpowered much ^^
O)
new skill: Tiger Fright. Use that blue tiger thingy to frighten enemies and stunn them for approximatley 2-3 turns. Also, their defense gets lowered. About maybe around 45% success rate, works for bosses too, and does a very weak damage each turn.

accualy they are wolves
and it sounds nice but it should go at a great cost if this goes for more monsters
about 10-20 comco's sacrificed
well idc about sacrificing stuff, that's zeru's job to choose how much sacrificing combos he wants it for. All I tell you is that the skill is kinda useful and cool.

i completely agree on that
F2
yeah, what about aran skill combo?
Like aran skill combo #1 could be like hp drain and tiger fright.
the 2nd one could be like tripple swing then that purple wolve thingy and than the blue wolf attack at the end.
Obviously the 1st one sacrifices less combo.

i have no idea what you mean,
explain please ?
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PostSubject: Re: Flight with Aran   Flight with Aran - Page 6 Icon_minitimeMon Feb 22, 2010 8:24 pm

shadowfluxx wrote:
gkwnsgh3 wrote:
shadowfluxx wrote:
gkwnsgh3 wrote:
shadowfluxx wrote:
gkwnsgh3 wrote:
shadowfluxx wrote:
Before wrote:
shadowfluxx wrote:
Before wrote:
shadowfluxx wrote:

atleast try making a real aran skill xD
smart knockback
50% for 3 turns for all party members to get a knockback
if a monster is knocked back it cannot attack for 1 turn

BUT IT IS ONE! :O!
Some sort of shield/barrier.. 200 combo.

Smart knockback = Bowman ftw. :P

either they cannot attack, or they miss more, or they run away.

smart knockback is accualy an aran skill and it works on bosses,..
arans kan KB zakum in MS
anyway that shield thing is indeed correct but i need to check what it does and im to lazy xD
Boosts def. maybe? O_O''
Ehh..... a zakumn gets knocked back. Amazing... WAIT! Magic can still hit the enemy. :P Magic is far distanced... depending on what it is. For ex: Serene's magic claw.

yea its insane that arans can KB zakum
and they attack on a speed similar to NL, so its like constant KB to zakum at lv 160,..
overpowered much ^^
O)
new skill: Tiger Fright. Use that blue tiger thingy to frighten enemies and stunn them for approximatley 2-3 turns. Also, their defense gets lowered. About maybe around 45% success rate, works for bosses too, and does a very weak damage each turn.

accualy they are wolves
and it sounds nice but it should go at a great cost if this goes for more monsters
about 10-20 comco's sacrificed
well idc about sacrificing stuff, that's zeru's job to choose how much sacrificing combos he wants it for. All I tell you is that the skill is kinda useful and cool.

i completely agree on that
F2
yeah, what about aran skill combo?
Like aran skill combo #1 could be like hp drain and tiger fright.
the 2nd one could be like tripple swing then that purple wolve thingy and than the blue wolf attack at the end.
Obviously the 1st one sacrifices less combo.

i have no idea what you mean,
explain please ?
ok so I'm saying there should be two skills called combo skill #
so the combo skill #1 does hp drain and tiger fright. (buffing combo)
and the combo skill #2 does attacking skills.(You know how in ms there is triple swing at the 2nd job, than at the thrid job if you reach enough combo than you can use that attack where purple wolves come out, and the last one is the 4th job main combo attack when you finally end with a blue tiger? wolf? attack.)
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shadowfluxx
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PostSubject: Re: Flight with Aran   Flight with Aran - Page 6 Icon_minitimeMon Feb 22, 2010 8:26 pm

gkwnsgh3 wrote:
shadowfluxx wrote:
gkwnsgh3 wrote:
shadowfluxx wrote:
gkwnsgh3 wrote:
shadowfluxx wrote:
gkwnsgh3 wrote:
shadowfluxx wrote:
Before wrote:
shadowfluxx wrote:
Before wrote:
shadowfluxx wrote:

atleast try making a real aran skill xD
smart knockback
50% for 3 turns for all party members to get a knockback
if a monster is knocked back it cannot attack for 1 turn

BUT IT IS ONE! :O!
Some sort of shield/barrier.. 200 combo.

Smart knockback = Bowman ftw. :P

either they cannot attack, or they miss more, or they run away.

smart knockback is accualy an aran skill and it works on bosses,..
arans kan KB zakum in MS
anyway that shield thing is indeed correct but i need to check what it does and im to lazy xD
Boosts def. maybe? O_O''
Ehh..... a zakumn gets knocked back. Amazing... WAIT! Magic can still hit the enemy. :P Magic is far distanced... depending on what it is. For ex: Serene's magic claw.

yea its insane that arans can KB zakum
and they attack on a speed similar to NL, so its like constant KB to zakum at lv 160,..
overpowered much ^^
O)
new skill: Tiger Fright. Use that blue tiger thingy to frighten enemies and stunn them for approximatley 2-3 turns. Also, their defense gets lowered. About maybe around 45% success rate, works for bosses too, and does a very weak damage each turn.

accualy they are wolves
and it sounds nice but it should go at a great cost if this goes for more monsters
about 10-20 comco's sacrificed
well idc about sacrificing stuff, that's zeru's job to choose how much sacrificing combos he wants it for. All I tell you is that the skill is kinda useful and cool.

i completely agree on that
F2
yeah, what about aran skill combo?
Like aran skill combo #1 could be like hp drain and tiger fright.
the 2nd one could be like tripple swing then that purple wolve thingy and than the blue wolf attack at the end.
Obviously the 1st one sacrifices less combo.

i have no idea what you mean,
explain please ?
ok so I'm saying there should be two skills called combo skill #
so the combo skill #1 does hp drain and tiger fright. (buffing combo)
and the combo skill #2 does attacking skills.(You know how in ms there is triple swing at the 2nd job, than at the thrid job if you reach enough combo than you can use that attack where purple wolves come out, and the last one is the 4th job main combo attack when you finally end with a blue tiger? wolf? attack.)

you mean the skill chain usage,
in first job having double swing and second job third swing
and in 4th job over swing,...and combining those in one skill ?
something like that ?
F6
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PostSubject: Re: Flight with Aran   Flight with Aran - Page 6 Icon_minitimeMon Feb 22, 2010 8:31 pm

shadowfluxx wrote:
gkwnsgh3 wrote:
shadowfluxx wrote:
gkwnsgh3 wrote:
shadowfluxx wrote:
gkwnsgh3 wrote:
shadowfluxx wrote:
gkwnsgh3 wrote:
shadowfluxx wrote:
Before wrote:
shadowfluxx wrote:
Before wrote:
shadowfluxx wrote:

atleast try making a real aran skill xD
smart knockback
50% for 3 turns for all party members to get a knockback
if a monster is knocked back it cannot attack for 1 turn

BUT IT IS ONE! :O!
Some sort of shield/barrier.. 200 combo.

Smart knockback = Bowman ftw. :P

either they cannot attack, or they miss more, or they run away.

smart knockback is accualy an aran skill and it works on bosses,..
arans kan KB zakum in MS
anyway that shield thing is indeed correct but i need to check what it does and im to lazy xD
Boosts def. maybe? O_O''
Ehh..... a zakumn gets knocked back. Amazing... WAIT! Magic can still hit the enemy. :P Magic is far distanced... depending on what it is. For ex: Serene's magic claw.

yea its insane that arans can KB zakum
and they attack on a speed similar to NL, so its like constant KB to zakum at lv 160,..
overpowered much ^^
O)
new skill: Tiger Fright. Use that blue tiger thingy to frighten enemies and stunn them for approximatley 2-3 turns. Also, their defense gets lowered. About maybe around 45% success rate, works for bosses too, and does a very weak damage each turn.

accualy they are wolves
and it sounds nice but it should go at a great cost if this goes for more monsters
about 10-20 comco's sacrificed
well idc about sacrificing stuff, that's zeru's job to choose how much sacrificing combos he wants it for. All I tell you is that the skill is kinda useful and cool.

i completely agree on that
F2
yeah, what about aran skill combo?
Like aran skill combo #1 could be like hp drain and tiger fright.
the 2nd one could be like tripple swing then that purple wolve thingy and than the blue wolf attack at the end.
Obviously the 1st one sacrifices less combo.

i have no idea what you mean,
explain please ?
ok so I'm saying there should be two skills called combo skill #
so the combo skill #1 does hp drain and tiger fright. (buffing combo)
and the combo skill #2 does attacking skills.(You know how in ms there is triple swing at the 2nd job, than at the thrid job if you reach enough combo than you can use that attack where purple wolves come out, and the last one is the 4th job main combo attack when you finally end with a blue tiger? wolf? attack.)

you mean the skill chain usage,
in first job having double swing and second job third swing
and in 4th job over swing,...and combining those in one skill ?
something like that ?
F6
kinda, but there is one skill that is diffrent
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PostSubject: Re: Flight with Aran   Flight with Aran - Page 6 Icon_minitimeMon Feb 22, 2010 8:34 pm

gkwnsgh3 wrote:
shadowfluxx wrote:
gkwnsgh3 wrote:
shadowfluxx wrote:
gkwnsgh3 wrote:
shadowfluxx wrote:
gkwnsgh3 wrote:
shadowfluxx wrote:
gkwnsgh3 wrote:
shadowfluxx wrote:
Before wrote:
shadowfluxx wrote:
Before wrote:
shadowfluxx wrote:

atleast try making a real aran skill xD
smart knockback
50% for 3 turns for all party members to get a knockback
if a monster is knocked back it cannot attack for 1 turn

BUT IT IS ONE! :O!
Some sort of shield/barrier.. 200 combo.

Smart knockback = Bowman ftw. :P

either they cannot attack, or they miss more, or they run away.

smart knockback is accualy an aran skill and it works on bosses,..
arans kan KB zakum in MS
anyway that shield thing is indeed correct but i need to check what it does and im to lazy xD
Boosts def. maybe? O_O''
Ehh..... a zakumn gets knocked back. Amazing... WAIT! Magic can still hit the enemy. :P Magic is far distanced... depending on what it is. For ex: Serene's magic claw.

yea its insane that arans can KB zakum
and they attack on a speed similar to NL, so its like constant KB to zakum at lv 160,..
overpowered much ^^
O)
new skill: Tiger Fright. Use that blue tiger thingy to frighten enemies and stunn them for approximatley 2-3 turns. Also, their defense gets lowered. About maybe around 45% success rate, works for bosses too, and does a very weak damage each turn.

accualy they are wolves
and it sounds nice but it should go at a great cost if this goes for more monsters
about 10-20 comco's sacrificed
well idc about sacrificing stuff, that's zeru's job to choose how much sacrificing combos he wants it for. All I tell you is that the skill is kinda useful and cool.

i completely agree on that
F2
yeah, what about aran skill combo?
Like aran skill combo #1 could be like hp drain and tiger fright.
the 2nd one could be like tripple swing then that purple wolve thingy and than the blue wolf attack at the end.
Obviously the 1st one sacrifices less combo.

i have no idea what you mean,
explain please ?
ok so I'm saying there should be two skills called combo skill #
so the combo skill #1 does hp drain and tiger fright. (buffing combo)
and the combo skill #2 does attacking skills.(You know how in ms there is triple swing at the 2nd job, than at the thrid job if you reach enough combo than you can use that attack where purple wolves come out, and the last one is the 4th job main combo attack when you finally end with a blue tiger? wolf? attack.)

you mean the skill chain usage,
in first job having double swing and second job third swing
and in 4th job over swing,...and combining those in one skill ?
something like that ?
F6
kinda, but there is one skill that is diffrent

YAY, i understand what you mean
O)
anyway, that could work but than its still one skill,....
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PostSubject: Re: Flight with Aran   Flight with Aran - Page 6 Icon_minitimeTue Feb 23, 2010 1:01 am

You guys should really make a thread about suggested skills rather than posting them here.
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PostSubject: Re: Flight with Aran   Flight with Aran - Page 6 Icon_minitime

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