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 (FSII) Wind Temple Guide

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myfantasy
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PostSubject: (FSII) Wind Temple Guide   (FSII) Wind Temple Guide Icon_minitimeWed Apr 07, 2010 7:43 pm

Yay 2nd guide o-o

Recommended level : 35 - 40
Level I did it at : 39

Monsters

~~~~~~~~
Ghost Pixie
HP : 5900
MP : 500
EXP : 140
Mesos : 120
(Drops escape pills at 5%)

I.O.E
HP : 99999
MP : 500
EXP : 0
Mesos : 0
No point in killing it, use escape pills for a better chance to run.

When escape pills in an I.O.E battle make 1 person use the pill
and everyone else to defend. Rarely will the I.O.E attack the person
using the item

Mix Golem
HP : 5421
MP : 500
EXP : 140
Mesos : 120
Found at Wind Temple Garden

Dark Nependeath

HP : 2900
MP : 500
EXP : 170
Mesos : 120
Found at Wind Temple Garden

Skeleton Soldier
HP : 2600
MP : 500
EXP : 134
Mesos : 100
Found at Wind Temple Garden

Zombie
HP : 1500
MP : 500
EXP : 120
Mesos : 100
Found at Wind Temple Garden

Red Cellion (No Info)

Blue Cellion (No Info)

Yellow Cellion (No Info)

Skills
~~~~~~~~
Thunder Shot (Lenna)
Location : Found at the top left of the Wind Temple Garden (disguised as a portal.)

Thunder Punch (Hakura)
Location : Wind Temple B2 (disguised as a portal near the top path.)

Items
~~~~~~~~
Black Hood
Escape Pill x5
Black Muffler Robe
Escape Pill x5

Walkthrough
~~~~~~~~
First of all if you haven't found the solar and lunar rocks
go to the orbis and press space at this spot
you can find the solar rock chest at day and lunar at night.(game time)
to change time fast use the inn at the bottom left of orbis.
Spoiler:
BTW, I recommend you bring alot of white pots (I brought 60 and wasted them all, thats
just me though) and MP pots. The monsters you fight against you cannot run away from
completely until you are near my level. (Phoenix feathers too for those pesky I.O.E's)
Also the skill Party shield (gained from using darkness shield lots) is recommended
for one of the bosses.(Holy waters too)

Now you can enter the wind temple.
Keep going up until you see the blue flame
Zure will explain what I.O.E's are (what he says isn't a typo, its a fun fact)

From where you are go to the right and stop, don't go past the
blue flames going back and forth up and down.
Go up and then to your right dodging the flames following you
Now take the middle or left path (both lead to the same place) and follow
the water to the right and keep going up, you should see a boulder and two chests
You should first push the boulder to the left and get the 5 escape pills. Later come back
and push the boulder up to get a
Black Hood

Now go back to the 3 paths and go through the left one,
keep following the path until you see a switch and turn it on. be careful while
passing the moving flames.
(Path shown with a line and fixed blue flame movement marked with a purple line)
Spoiler:
Spoiler:

From there keep going up and then left a bit, you should see stairs
go down them and follow the black path, to get past the blue flame
lure the blue flame to the spot circled but to do that you have to be standing
in the corner. If you don't move the second the blue flame gets on that spot it
might touch you and you will have to waste a escape pill. After you hit the switch go
back up the stairs and go back to the start where there were flames moving
down and up.

Go past the flames carefully and go down those stairs to B2.
From where you are go straight down and go left, there should be another
path going up leading to a switch, hit that switch and go back to the stairs(don't go back up).

Go to your left (check my screenie to look at the path.) and go up a bit.
You should see a portal (?) that teaches thunder punch if you talk to it.
The pink line in my screenie shows the path you need to take now. So take it.
Spoiler:
Spoiler:

This path takes a bit but after a while you will see the switch you flipped
earlier, now follow this path if you dont know where to go.
If you keep going left after that, go down the stairs to reach B3 and continue
to the right of the map to press the switch.

After that when you go upstairs the wall that was previously there
should be not there, go up those stairs and follow the portal. You will be in a
small room with two blue flames. Do not panic
What you should do to escape them is stay on the bottom of the map and wait for the
Blue flames to get at least 2 or 1 steps away from you and then you can
go towards the portal safely.

Once you get past those two blue flames and get into the next map
take the path closest to you and go through the portal and talk to the
dark order member(forgot her name, gonna call her some person for now).
You will get into a fight, and trust what Zure said
Run away!!!

After that go back into the portal you came into from and
this time go to your right and talk to the small window, now a scene will happen
and you can choose someone to break the wall/window, if you want you can
save before this if you want to see all of them break down the wall

Now continue through the portals to get to another map, there are a few more I.O.Es
in this map. Lure the I.O.Es to the left part of the map and then push the left boulder up
and the right boulder right. Now you can move the upper right boulder more to the right to get
past it. Now follow the path quickly and go to the door lighted up.
Spoiler:

Beware of this next map since it has alot of I.O.Es running around and a few
fast ones near the top of the map where you can get the skill Thunder Shot for Lenna. Now go up 3 staircases, go to your left and jump down the first ledge you see.
You will get a Dark Muffler Robe, very good for the boss battle coming up too. Now go back up to that ledge
except keep going left and you will find another ledge to jump down. If you go down there
you will get a additional 5 Escape Pills.
Now to get Thunder Shot go up all the staircases, after the 4th staircase you
go up a fast I.O.E will start chasing you so be careful (just hold your arrow keys to get away)
once you reach the top you should see two logs and a door. Ignore that and go to the right
you will see a portal, and that is the portal that teaches the skill.

After that go down one staircase and go a little to the left to see a ledge.
Once you jump down that you should see a portal on the island next to you.
now when your in the portal you will get warped on the left side of the logs.
Before you get into the door, save on file #2 if you don't have any escape pills.
There are four fast I.O.Es in there. After running in circles pretty much inside the room
you should be able to get to the door on the other side. Now after this save on file #2 just incase
and talk Royke. Yay boss battle

BOSS : Royke
Royke can sometimes be a betch but if you keep your
party over half hp you should be able to survive from most
of his attacks. Also for now Royke is affected by confuse and
all of those kinds of attacks.
I don't think zeru meant to keep this in but after the next
version comes out you can't stun him etc.
After you chip at his hp for a while he will
use his transformation and he does alot with strafe. Arrow rain
does more too and he can use his 7 shot dragon move which is a
instant kill (4000 dmg). Remember to keep your MP up too if you have
the turns to use it. He should go down after a while.

Yay you beat him, but two other bosses Dark order members
come out and try to take the wind star.. but royke ditches you with a town scroll
and you get to fight Kandit and some person.


BOSS : Kandit &
Some Person
Well, im gonna tell you this right now.. you can only hurt
kandit with skills, normal attacks actually heal kandit.

First of all don't attack kandit first since the other person
is easier to kill and kandit does low damage (100 - 200 for me)
Beware of the other persons possesion skill, it hits all of your party
and can turn out bad because of the missed turn and how you get
hit by your own party. Another good thing if you have it is
called tuna soup, it heals 50% hp of all your party members and
I had to use some because I didn't upgrade shield of darkness or find
a few other useful skills.(which you should already have) Wink
After you eliminate that other person you should use mp pots
to heal your mp and then pwn Kandit.
Not much to say now.

You've won and your next step is to go to ereve.
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PostSubject: Re: (FSII) Wind Temple Guide   (FSII) Wind Temple Guide Icon_minitimeWed Apr 07, 2010 10:10 pm

The 4 I.O.E's in that room before royke... I just ran right (to the wall) and up. It worked for me and I didn't get hurt/attacked.

Lol. I just used freeze revolver and froze royke. Lol

where do you get shield of darkness?
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PostSubject: Re: (FSII) Wind Temple Guide   (FSII) Wind Temple Guide Icon_minitimeWed Apr 07, 2010 11:04 pm

brandonhung1 wrote:
The 4 I.O.E's in that room before royke... I just ran right (to the wall) and up. It worked for me and I didn't get hurt/attacked.

Lol. I just used freeze revolver and froze royke. Lol

where do you get shield of darkness?
that strategy was the same thing i did for running away from the ioes in that room
yes, it's fun freezing/confusing royke
check my skill page guide to get shield of D.
grr, forgot to get me the muffler o.o -goes back to dungeon-
i guess i should also say add this in: unlike their maple counterparts, the celions in the temple don't have elemental affinites i.e they aren't weak or strong against fire, ice, etc.
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PostSubject: Re: (FSII) Wind Temple Guide   (FSII) Wind Temple Guide Icon_minitimeWed Apr 07, 2010 11:13 pm

I see.. Can you get them in your monster book?
I cant :P
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PostSubject: Re: (FSII) Wind Temple Guide   (FSII) Wind Temple Guide Icon_minitimeWed Apr 07, 2010 11:19 pm

myfantasy wrote:
I see.. Can you get them in your monster book?
I cant :P
nop, don't have em in mine. you can just notice if u use freeze revo. against the fire celions :O
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PostSubject: Re: (FSII) Wind Temple Guide   (FSII) Wind Temple Guide Icon_minitimeWed Apr 07, 2010 11:25 pm

oh ok, well yea if you heard me before
zeru accidently messed up on resistances
and up there it says he'll probably fix them :O
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PostSubject: Re: (FSII) Wind Temple Guide   (FSII) Wind Temple Guide Icon_minitimeThu Apr 08, 2010 6:13 am

nice guide, good going
to bad i already completed the dungeon.
F6
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PostSubject: Re: (FSII) Wind Temple Guide   (FSII) Wind Temple Guide Icon_minitimeThu Apr 08, 2010 4:22 pm

Cellions actually do have weakness but its by 150% and not 200% Since there can be more status affinities in FS.
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PostSubject: Re: (FSII) Wind Temple Guide   (FSII) Wind Temple Guide Icon_minitimeThu Apr 08, 2010 6:43 pm

Lol... I never even fought them...

I think I was just very very very very lucky, because I passed the dungeon without using 60 white pots, or too many holy waters/phoenix feathers, but I did use a lot of soulrage. YAY SOULRAGE!!!!!!!

Also, I can't believe i missed the switch in the middle of the room.
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PostSubject: Re: (FSII) Wind Temple Guide   (FSII) Wind Temple Guide Icon_minitimeThu Apr 08, 2010 9:13 pm

Well I guess it depends who you are to decide
how easy this dungeon is :P
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PostSubject: Re: (FSII) Wind Temple Guide   (FSII) Wind Temple Guide Icon_minitimeFri Apr 09, 2010 4:47 am

i used about 20 red pots, 4 phoenix feathers
and 15 blue pots.
and while i was looking for the switches i killed 2 IOE
it was just anoying escaping from the IOE's.
for the rest not that hard,....
F6
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PostSubject: Re: (FSII) Wind Temple Guide   (FSII) Wind Temple Guide Icon_minitimeFri Apr 09, 2010 2:01 pm

What lvl are IOE's anyways...

I used more then that though... Zeika magicclaw didn't do anything to the wall... and used MP :(

I used white, red, orange, phoenix feathers, holy water, mana elixers... lost count, but....
no one cares XD
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PostSubject: Re: (FSII) Wind Temple Guide   (FSII) Wind Temple Guide Icon_minitimeFri Apr 09, 2010 4:57 pm

Well, I used pots because I was training and stuff.
Can't wait for ereve xD
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PostSubject: Re: (FSII) Wind Temple Guide   (FSII) Wind Temple Guide Icon_minitimeSat Apr 10, 2010 1:31 pm

ereve=????

what lvl can you always escape from IOE???
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PostSubject: Re: (FSII) Wind Temple Guide   (FSII) Wind Temple Guide Icon_minitimeSat Apr 10, 2010 2:38 pm

in GMS its the city where you turn into a cygnus.
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PostSubject: Re: (FSII) Wind Temple Guide   (FSII) Wind Temple Guide Icon_minitimeSat Apr 10, 2010 4:30 pm

i think to always escape from IOE you need to be atleast lv 60,...
just a wide guess, if you wanna escape earlyer, you need to add luk to your chars.
wich would basicly If you say this word again the banhammer will get you! up their dmg.
and im wondering what we are gonna do in ereve, are we getting a new party member ?
since none of our team is a KoC, except hakura who already got her advancement.
unless it turns out zeika is a fire mage,/healer hybrid ?
F6
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PostSubject: Re: (FSII) Wind Temple Guide   (FSII) Wind Temple Guide Icon_minitimeSat Apr 10, 2010 5:44 pm

-doubts it-
anyways we never ever got 2nd job adv before o-o
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PostSubject: Re: (FSII) Wind Temple Guide   (FSII) Wind Temple Guide Icon_minitimeSat Apr 10, 2010 6:14 pm

than what reason is there for us to go to ?
F6
you got any idea ?
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PostSubject: Re: (FSII) Wind Temple Guide   (FSII) Wind Temple Guide Icon_minitimeSat Apr 10, 2010 7:56 pm

Because we are adventurers!!
We need to help teh Cygnus knights in need of help!
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PostSubject: Re: (FSII) Wind Temple Guide   (FSII) Wind Temple Guide Icon_minitimeSat Apr 10, 2010 8:39 pm

MUAHHAHA EVERE = ARAN! :D

Lol. Just remembered.
I took this temple down with a blind run. :)
I use the abusive cheat: Save AND LOAD for scouting the wrong ways, and yet still be able to restart if I CANNOT RUN FOR SOME REASON FROM THE IOES... I think this should be taken out. :(

I was also near the wall to get out :D
I used 3 mana exlirs, 1 phoenix feather, and 2-3 team red pot. O.o''
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PostSubject: Re: (FSII) Wind Temple Guide   (FSII) Wind Temple Guide Icon_minitimeSun Apr 11, 2010 7:01 am

Before wrote:
MUAHHAHA EVERE = ARAN! :D

Lol. Just remembered.
I took this temple down with a blind run. :)
I use the abusive cheat: Save AND LOAD for scouting the wrong ways, and yet still be able to restart if I CANNOT RUN FOR SOME REASON FROM THE IOES... I think this should be taken out. :(

I was also near the wall to get out :D
I used 3 mana exlirs, 1 phoenix feather, and 2-3 team red pot. O.o''

ereve isnt aran, the aran comes from a totaly diferent island.
and the fact that you cannot escape from the IOE's isnt because of some bugg.
its because you have low luk/speed, thats why zeru gave us escape pills.
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PostSubject: Re: (FSII) Wind Temple Guide   (FSII) Wind Temple Guide Icon_minitimeSun Apr 11, 2010 7:59 am

wow... you seem to do well...


@ shadowfluxx: dude... weren't you like,,, lvl 42 like... 2 days ago?
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PostSubject: Re: (FSII) Wind Temple Guide   (FSII) Wind Temple Guide Icon_minitimeSun Apr 11, 2010 11:42 am

i started at the water temple at lv 44, so no i wasnt 42, 2 days agow.
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PostSubject: Re: (FSII) Wind Temple Guide   (FSII) Wind Temple Guide Icon_minitimeSun Apr 11, 2010 12:57 pm

O... still... you r stronger then me by like... 22 lvls stronger then me


(when did you start water temple?)
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PostSubject: Re: (FSII) Wind Temple Guide   (FSII) Wind Temple Guide Icon_minitimeSun Apr 11, 2010 2:31 pm

ehmm, at lv 18 i think. not realy sure since its quite awhile agow.
but something like that.
F6
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